shader: Rework varyings and implement passthrough geometry shaders
Put all varyings into a single std::bitset with helpers to access it. Implement passthrough geometry shaders using host's.
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4f052a1f39
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7dafa96ab5
29 changed files with 351 additions and 337 deletions
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@ -22,7 +22,7 @@
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namespace VideoCommon {
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constexpr std::array<char, 8> MAGIC_NUMBER{'y', 'u', 'z', 'u', 'c', 'a', 'c', 'h'};
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constexpr u32 CACHE_VERSION = 4;
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constexpr u32 CACHE_VERSION = 5;
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constexpr size_t INST_SIZE = sizeof(u64);
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@ -155,6 +155,10 @@ void GenericEnvironment::Serialize(std::ofstream& file) const {
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.write(reinterpret_cast<const char*>(&shared_memory_size), sizeof(shared_memory_size));
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} else {
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file.write(reinterpret_cast<const char*>(&sph), sizeof(sph));
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if (stage == Shader::Stage::Geometry) {
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file.write(reinterpret_cast<const char*>(&gp_passthrough_mask),
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sizeof(gp_passthrough_mask));
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}
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}
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}
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@ -202,6 +206,7 @@ GraphicsEnvironment::GraphicsEnvironment(Tegra::Engines::Maxwell3D& maxwell3d_,
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u32 start_address_)
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: GenericEnvironment{gpu_memory_, program_base_, start_address_}, maxwell3d{&maxwell3d_} {
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gpu_memory->ReadBlock(program_base + start_address, &sph, sizeof(sph));
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gp_passthrough_mask = maxwell3d->regs.gp_passthrough_mask;
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switch (program) {
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case Maxwell::ShaderProgram::VertexA:
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stage = Shader::Stage::VertexA;
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@ -319,6 +324,9 @@ void FileEnvironment::Deserialize(std::ifstream& file) {
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.read(reinterpret_cast<char*>(&shared_memory_size), sizeof(shared_memory_size));
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} else {
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file.read(reinterpret_cast<char*>(&sph), sizeof(sph));
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if (stage == Shader::Stage::Geometry) {
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file.read(reinterpret_cast<char*>(&gp_passthrough_mask), sizeof(gp_passthrough_mask));
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}
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}
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}
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