shader: Implement Int32 SUATOM/SURED
This commit is contained in:
parent
d621e96d0d
commit
7ecc6de56a
17 changed files with 733 additions and 6 deletions
|
@ -12,6 +12,7 @@ add_library(shader_recompiler STATIC
|
|||
backend/spirv/emit_spirv_convert.cpp
|
||||
backend/spirv/emit_spirv_floating_point.cpp
|
||||
backend/spirv/emit_spirv_image.cpp
|
||||
backend/spirv/emit_spirv_image_atomic.cpp
|
||||
backend/spirv/emit_spirv_integer.cpp
|
||||
backend/spirv/emit_spirv_logical.cpp
|
||||
backend/spirv/emit_spirv_memory.cpp
|
||||
|
@ -138,6 +139,7 @@ add_library(shader_recompiler STATIC
|
|||
frontend/maxwell/translate/impl/predicate_set_predicate.cpp
|
||||
frontend/maxwell/translate/impl/predicate_set_register.cpp
|
||||
frontend/maxwell/translate/impl/select_source_with_predicate.cpp
|
||||
frontend/maxwell/translate/impl/surface_atomic_operations.cpp
|
||||
frontend/maxwell/translate/impl/surface_load_store.cpp
|
||||
frontend/maxwell/translate/impl/texture_fetch.cpp
|
||||
frontend/maxwell/translate/impl/texture_fetch_swizzled.cpp
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue