Create an "Advanced" tab in the graphics configuration tab and add anisotropic filtering levels.

This commit is contained in:
Morph 2020-02-23 19:01:17 -05:00
parent 969357af1a
commit 7ee6065178
16 changed files with 245 additions and 35 deletions

View file

@ -430,6 +430,7 @@ struct Values {
float resolution_factor;
int aspect_ratio;
int max_anisotropy;
bool use_frame_limit;
u16 frame_limit;
bool use_disk_shader_cache;