Create an "Advanced" tab in the graphics configuration tab and add anisotropic filtering levels.

This commit is contained in:
Morph 2020-02-23 19:01:17 -05:00
parent 969357af1a
commit 7ee6065178
16 changed files with 245 additions and 35 deletions

View file

@ -381,6 +381,8 @@ void Config::ReadValues() {
static_cast<float>(sdl2_config->GetReal("Renderer", "resolution_factor", 1.0));
Settings::values.aspect_ratio =
static_cast<int>(sdl2_config->GetInteger("Renderer", "aspect_ratio", 0));
Settings::values.max_anisotropy =
static_cast<int>(sdl2_config->GetInteger("Renderer", "max_anisotropy", 0));
Settings::values.use_frame_limit = sdl2_config->GetBoolean("Renderer", "use_frame_limit", true);
Settings::values.frame_limit =
static_cast<u16>(sdl2_config->GetInteger("Renderer", "frame_limit", 100));

View file

@ -126,6 +126,10 @@ resolution_factor =
# 0: Default (16:9), 1: Force 4:3, 2: Force 21:9, 3: Stretch to Window
aspect_ratio =
# Anisotropic filtering
# 0: Default, 1: 2x, 2: 4x, 3: 8x, 4: 16x
max_anisotropy =
# Whether to enable V-Sync (caps the framerate at 60FPS) or not.
# 0 (default): Off, 1: On
use_vsync =