WaitSynchronizationN: Implement return values
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10 changed files with 193 additions and 87 deletions
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@ -22,11 +22,11 @@
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namespace Kernel {
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ResultVal<bool> Thread::WaitSynchronization() {
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ResultVal<bool> Thread::WaitSynchronization(unsigned index) {
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const bool wait = status != THREADSTATUS_DORMANT;
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if (wait) {
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AddWaitingThread(GetCurrentThread());
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WaitCurrentThread(WAITTYPE_THREADEND, this);
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WaitCurrentThread_WaitSynchronization(WAITTYPE_THREADEND, this, index);
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}
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return MakeResult<bool>(wait);
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@ -92,11 +92,11 @@ static bool CheckWaitType(const Thread* thread, WaitType type) {
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/// Check if a thread is blocking on a specified wait type with a specified handle
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static bool CheckWaitType(const Thread* thread, WaitType type, Object* wait_object) {
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auto itr = std::find(thread->wait_objects.begin(), thread->wait_objects.end(), wait_object);
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if (itr == thread->wait_objects.end()) {
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return false;
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for (auto itr = thread->wait_objects.begin(); itr != thread->wait_objects.end(); ++itr) {
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if (itr->first == wait_object)
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return CheckWaitType(thread, type);
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}
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return CheckWaitType(thread, type);
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return false;
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}
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/// Check if a thread is blocking on a specified wait type with a specified handle and address
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@ -111,7 +111,7 @@ void Thread::Stop(const char* reason) {
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ChangeReadyState(this, false);
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status = THREADSTATUS_DORMANT;
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ResumeAllWaitingThreads();
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ReleaseAllWaitingThreads();
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// Stopped threads are never waiting.
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wait_type = WAITTYPE_NONE;
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@ -135,7 +135,7 @@ static void ChangeThreadState(Thread* t, ThreadStatus new_status) {
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}
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/// Arbitrate the highest priority thread that is waiting
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Thread* ArbitrateHighestPriorityThread(Object* arbiter, u32 address) {
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Thread* ArbitrateHighestPriorityThread(WaitObject* arbiter, u32 address) {
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Thread* highest_priority_thread = nullptr;
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s32 priority = THREADPRIO_LOWEST;
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@ -155,19 +155,19 @@ Thread* ArbitrateHighestPriorityThread(Object* arbiter, u32 address) {
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// If a thread was arbitrated, resume it
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if (nullptr != highest_priority_thread) {
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highest_priority_thread->ResumeFromWait();
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highest_priority_thread->ReleaseFromWait(arbiter);
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}
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return highest_priority_thread;
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}
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/// Arbitrate all threads currently waiting
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void ArbitrateAllThreads(Object* arbiter, u32 address) {
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void ArbitrateAllThreads(WaitObject* arbiter, u32 address) {
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// Iterate through threads, find highest priority thread that is waiting to be arbitrated...
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for (auto& thread : thread_list) {
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if (CheckWaitType(thread.get(), WAITTYPE_ARB, arbiter, address))
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thread->ResumeFromWait();
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thread->ReleaseFromWait(arbiter);
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}
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}
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@ -220,19 +220,32 @@ static Thread* NextThread() {
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return next;
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}
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void WaitCurrentThread(WaitType wait_type, WaitObject* wait_object) {
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void WaitCurrentThread(WaitType wait_type) {
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Thread* thread = GetCurrentThread();
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thread->wait_type = wait_type;
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auto res = std::find(thread->wait_objects.begin(), thread->wait_objects.end(), wait_object);
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if (res == thread->wait_objects.end()) {
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thread->wait_objects.push_back(wait_object);
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}
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ChangeThreadState(thread, ThreadStatus(THREADSTATUS_WAIT | (thread->status & THREADSTATUS_SUSPEND)));
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}
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void WaitCurrentThread(WaitType wait_type, WaitObject* wait_object, VAddr wait_address) {
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WaitCurrentThread(wait_type, wait_object);
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void WaitCurrentThread_WaitSynchronization(WaitType wait_type, WaitObject* wait_object, unsigned index) {
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Thread* thread = GetCurrentThread();
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thread->wait_type = wait_type;
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bool insert_wait_object = true;
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for (auto itr = thread->wait_objects.begin(); itr < thread->wait_objects.end(); ++itr) {
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if (itr->first == wait_object) {
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insert_wait_object = false;
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break;
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}
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}
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if (insert_wait_object)
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thread->wait_objects.push_back(std::pair<SharedPtr<WaitObject>, unsigned>(wait_object, index));
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ChangeThreadState(thread, ThreadStatus(THREADSTATUS_WAIT | (thread->status & THREADSTATUS_SUSPEND)));
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}
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void WaitCurrentThread_ArbitrateAddress(WaitObject* wait_object, VAddr wait_address) {
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WaitCurrentThread_WaitSynchronization(WaitType::WAITTYPE_ARB, wait_object, 0);
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GetCurrentThread()->wait_address = wait_address;
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}
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@ -248,6 +261,9 @@ static void ThreadWakeupCallback(u64 parameter, int cycles_late) {
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return;
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}
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thread->SetReturnValue(ResultCode(ErrorDescription::Timeout, ErrorModule::OS,
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ErrorSummary::StatusChanged, ErrorLevel::Info), -1);
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thread->ResumeFromWait();
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}
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@ -262,7 +278,40 @@ void WakeThreadAfterDelay(Thread* thread, s64 nanoseconds) {
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CoreTiming::ScheduleEvent(usToCycles(microseconds), ThreadWakeupEventType, thread->GetHandle());
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}
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/// Resumes a thread from waiting by marking it as "ready"
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void Thread::ReleaseFromWait(WaitObject* wait_object) {
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if (wait_objects.empty()) {
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LOG_CRITICAL(Kernel, "thread is not waiting on any objects!");
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return;
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}
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// Remove this thread from the wait_object
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wait_object->RemoveWaitingThread(this);
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// Find the waiting object
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auto itr = wait_objects.begin();
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for (; itr != wait_objects.end(); ++itr) {
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if (wait_object == itr->first)
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break;
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}
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unsigned index = itr->second;
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// Remove the wait_object from this thread
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if (itr != wait_objects.end())
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wait_objects.erase(itr);
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// If wait_all=false, resume the thread on a release wait_object from wait
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if (!wait_all) {
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SetReturnValue(RESULT_SUCCESS, index);
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ResumeFromWait();
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} else {
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// Otherwise, wait_all=true, only resume the thread if all wait_object's have been released
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if (wait_objects.empty()) {
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SetReturnValue(RESULT_SUCCESS, -1);
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ResumeFromWait();
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}
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}
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}
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void Thread::ResumeFromWait() {
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// Cancel any outstanding wakeup events
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CoreTiming::UnscheduleEvent(ThreadWakeupEventType, GetHandle());
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@ -271,11 +320,12 @@ void Thread::ResumeFromWait() {
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// Remove this thread from all other WaitObjects
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for (auto wait_object : wait_objects)
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wait_object->RemoveWaitingThread(this);
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wait_object.first->RemoveWaitingThread(this);
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wait_objects.clear();
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wait_type = WAITTYPE_NONE;
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wait_all = false;
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if (!(status & (THREADSTATUS_WAITSUSPEND | THREADSTATUS_DORMANT | THREADSTATUS_DEAD))) {
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ChangeReadyState(this, true);
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}
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@ -342,6 +392,7 @@ ResultVal<SharedPtr<Thread>> Thread::Create(std::string name, VAddr entry_point,
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thread->initial_priority = thread->current_priority = priority;
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thread->processor_id = processor_id;
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thread->wait_type = WAITTYPE_NONE;
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thread->wait_all = false;
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thread->wait_objects.clear();
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thread->wait_address = 0;
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thread->name = std::move(name);
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@ -432,6 +483,11 @@ void Reschedule() {
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}
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}
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void Thread::SetReturnValue(ResultCode return_val, s32 out_val) {
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context.cpu_registers[0] = return_val.raw;
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context.cpu_registers[1] = out_val;
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////
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void ThreadingInit() {
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