WaitSynchronizationN: Implement return values

This commit is contained in:
bunnei 2015-01-17 02:03:44 -05:00
parent e4a5d8ad4f
commit 7faf2d8e06
10 changed files with 193 additions and 87 deletions

View file

@ -22,11 +22,11 @@
namespace Kernel {
ResultVal<bool> Thread::WaitSynchronization() {
ResultVal<bool> Thread::WaitSynchronization(unsigned index) {
const bool wait = status != THREADSTATUS_DORMANT;
if (wait) {
AddWaitingThread(GetCurrentThread());
WaitCurrentThread(WAITTYPE_THREADEND, this);
WaitCurrentThread_WaitSynchronization(WAITTYPE_THREADEND, this, index);
}
return MakeResult<bool>(wait);
@ -92,11 +92,11 @@ static bool CheckWaitType(const Thread* thread, WaitType type) {
/// Check if a thread is blocking on a specified wait type with a specified handle
static bool CheckWaitType(const Thread* thread, WaitType type, Object* wait_object) {
auto itr = std::find(thread->wait_objects.begin(), thread->wait_objects.end(), wait_object);
if (itr == thread->wait_objects.end()) {
return false;
for (auto itr = thread->wait_objects.begin(); itr != thread->wait_objects.end(); ++itr) {
if (itr->first == wait_object)
return CheckWaitType(thread, type);
}
return CheckWaitType(thread, type);
return false;
}
/// Check if a thread is blocking on a specified wait type with a specified handle and address
@ -111,7 +111,7 @@ void Thread::Stop(const char* reason) {
ChangeReadyState(this, false);
status = THREADSTATUS_DORMANT;
ResumeAllWaitingThreads();
ReleaseAllWaitingThreads();
// Stopped threads are never waiting.
wait_type = WAITTYPE_NONE;
@ -135,7 +135,7 @@ static void ChangeThreadState(Thread* t, ThreadStatus new_status) {
}
/// Arbitrate the highest priority thread that is waiting
Thread* ArbitrateHighestPriorityThread(Object* arbiter, u32 address) {
Thread* ArbitrateHighestPriorityThread(WaitObject* arbiter, u32 address) {
Thread* highest_priority_thread = nullptr;
s32 priority = THREADPRIO_LOWEST;
@ -155,19 +155,19 @@ Thread* ArbitrateHighestPriorityThread(Object* arbiter, u32 address) {
// If a thread was arbitrated, resume it
if (nullptr != highest_priority_thread) {
highest_priority_thread->ResumeFromWait();
highest_priority_thread->ReleaseFromWait(arbiter);
}
return highest_priority_thread;
}
/// Arbitrate all threads currently waiting
void ArbitrateAllThreads(Object* arbiter, u32 address) {
void ArbitrateAllThreads(WaitObject* arbiter, u32 address) {
// Iterate through threads, find highest priority thread that is waiting to be arbitrated...
for (auto& thread : thread_list) {
if (CheckWaitType(thread.get(), WAITTYPE_ARB, arbiter, address))
thread->ResumeFromWait();
thread->ReleaseFromWait(arbiter);
}
}
@ -220,19 +220,32 @@ static Thread* NextThread() {
return next;
}
void WaitCurrentThread(WaitType wait_type, WaitObject* wait_object) {
void WaitCurrentThread(WaitType wait_type) {
Thread* thread = GetCurrentThread();
thread->wait_type = wait_type;
auto res = std::find(thread->wait_objects.begin(), thread->wait_objects.end(), wait_object);
if (res == thread->wait_objects.end()) {
thread->wait_objects.push_back(wait_object);
}
ChangeThreadState(thread, ThreadStatus(THREADSTATUS_WAIT | (thread->status & THREADSTATUS_SUSPEND)));
}
void WaitCurrentThread(WaitType wait_type, WaitObject* wait_object, VAddr wait_address) {
WaitCurrentThread(wait_type, wait_object);
void WaitCurrentThread_WaitSynchronization(WaitType wait_type, WaitObject* wait_object, unsigned index) {
Thread* thread = GetCurrentThread();
thread->wait_type = wait_type;
bool insert_wait_object = true;
for (auto itr = thread->wait_objects.begin(); itr < thread->wait_objects.end(); ++itr) {
if (itr->first == wait_object) {
insert_wait_object = false;
break;
}
}
if (insert_wait_object)
thread->wait_objects.push_back(std::pair<SharedPtr<WaitObject>, unsigned>(wait_object, index));
ChangeThreadState(thread, ThreadStatus(THREADSTATUS_WAIT | (thread->status & THREADSTATUS_SUSPEND)));
}
void WaitCurrentThread_ArbitrateAddress(WaitObject* wait_object, VAddr wait_address) {
WaitCurrentThread_WaitSynchronization(WaitType::WAITTYPE_ARB, wait_object, 0);
GetCurrentThread()->wait_address = wait_address;
}
@ -248,6 +261,9 @@ static void ThreadWakeupCallback(u64 parameter, int cycles_late) {
return;
}
thread->SetReturnValue(ResultCode(ErrorDescription::Timeout, ErrorModule::OS,
ErrorSummary::StatusChanged, ErrorLevel::Info), -1);
thread->ResumeFromWait();
}
@ -262,7 +278,40 @@ void WakeThreadAfterDelay(Thread* thread, s64 nanoseconds) {
CoreTiming::ScheduleEvent(usToCycles(microseconds), ThreadWakeupEventType, thread->GetHandle());
}
/// Resumes a thread from waiting by marking it as "ready"
void Thread::ReleaseFromWait(WaitObject* wait_object) {
if (wait_objects.empty()) {
LOG_CRITICAL(Kernel, "thread is not waiting on any objects!");
return;
}
// Remove this thread from the wait_object
wait_object->RemoveWaitingThread(this);
// Find the waiting object
auto itr = wait_objects.begin();
for (; itr != wait_objects.end(); ++itr) {
if (wait_object == itr->first)
break;
}
unsigned index = itr->second;
// Remove the wait_object from this thread
if (itr != wait_objects.end())
wait_objects.erase(itr);
// If wait_all=false, resume the thread on a release wait_object from wait
if (!wait_all) {
SetReturnValue(RESULT_SUCCESS, index);
ResumeFromWait();
} else {
// Otherwise, wait_all=true, only resume the thread if all wait_object's have been released
if (wait_objects.empty()) {
SetReturnValue(RESULT_SUCCESS, -1);
ResumeFromWait();
}
}
}
void Thread::ResumeFromWait() {
// Cancel any outstanding wakeup events
CoreTiming::UnscheduleEvent(ThreadWakeupEventType, GetHandle());
@ -271,11 +320,12 @@ void Thread::ResumeFromWait() {
// Remove this thread from all other WaitObjects
for (auto wait_object : wait_objects)
wait_object->RemoveWaitingThread(this);
wait_object.first->RemoveWaitingThread(this);
wait_objects.clear();
wait_type = WAITTYPE_NONE;
wait_all = false;
if (!(status & (THREADSTATUS_WAITSUSPEND | THREADSTATUS_DORMANT | THREADSTATUS_DEAD))) {
ChangeReadyState(this, true);
}
@ -342,6 +392,7 @@ ResultVal<SharedPtr<Thread>> Thread::Create(std::string name, VAddr entry_point,
thread->initial_priority = thread->current_priority = priority;
thread->processor_id = processor_id;
thread->wait_type = WAITTYPE_NONE;
thread->wait_all = false;
thread->wait_objects.clear();
thread->wait_address = 0;
thread->name = std::move(name);
@ -432,6 +483,11 @@ void Reschedule() {
}
}
void Thread::SetReturnValue(ResultCode return_val, s32 out_val) {
context.cpu_registers[0] = return_val.raw;
context.cpu_registers[1] = out_val;
}
////////////////////////////////////////////////////////////////////////////////////////////////////
void ThreadingInit() {