WaitSynchronizationN: Implement return values

This commit is contained in:
bunnei 2015-01-17 02:03:44 -05:00
parent e4a5d8ad4f
commit 7faf2d8e06
10 changed files with 193 additions and 87 deletions

View file

@ -70,7 +70,7 @@ public:
inline bool IsSuspended() const { return (status & THREADSTATUS_SUSPEND) != 0; }
inline bool IsIdle() const { return idle; }
ResultVal<bool> WaitSynchronization() override;
ResultVal<bool> WaitSynchronization(unsigned index) override;
s32 GetPriority() const { return current_priority; }
void SetPriority(s32 priority);
@ -78,9 +78,29 @@ public:
u32 GetThreadId() const { return thread_id; }
void Stop(const char* reason);
/// Resumes a thread from waiting by marking it as "ready".
/**
* Release an object from the thread's wait list
* @param wait_object WaitObject to release from the thread's wait list
*/
void ReleaseFromWait(WaitObject* wait_object);
/// Resumes a thread from waiting by marking it as "ready"
void ResumeFromWait();
/**
* Sets the waiting mode of the thread
* @param wait_all If true, wait for all objects, otherwise just wait for the first one
*/
void SetWaitAll(bool wait_all) { this->wait_all = wait_all; }
/**
* Sets the output values after the thread awakens from WaitSynchronization
* @param return_val Value returned
* @param out_val Value to set to the output parameter
*/
void SetReturnValue(ResultCode return_val, s32 out_val);
Core::ThreadContext context;
u32 thread_id;
@ -96,7 +116,7 @@ public:
s32 processor_id;
WaitType wait_type;
std::vector<SharedPtr<WaitObject>> wait_objects;
std::vector<std::pair<SharedPtr<WaitObject>, unsigned>> wait_objects;
VAddr wait_address;
std::string name;
@ -105,6 +125,8 @@ public:
bool idle = false;
private:
bool wait_all = false;
Thread() = default;
};
@ -115,37 +137,41 @@ SharedPtr<Thread> SetupMainThread(s32 priority, u32 stack_size);
void Reschedule();
/// Arbitrate the highest priority thread that is waiting
Thread* ArbitrateHighestPriorityThread(Object* arbiter, u32 address);
Thread* ArbitrateHighestPriorityThread(WaitObject* arbiter, u32 address);
/// Arbitrate all threads currently waiting...
void ArbitrateAllThreads(Object* arbiter, u32 address);
void ArbitrateAllThreads(WaitObject* arbiter, u32 address);
/// Gets the current thread
Thread* GetCurrentThread();
/**
* Puts the current thread in the wait state for the given type
* Waits the current thread for the given type
* @param wait_type Type of wait
* @param wait_object Kernel object that we are waiting on, defaults to current thread
*/
void WaitCurrentThread(WaitType wait_type, WaitObject* wait_object = GetCurrentThread());
void WaitCurrentThread(WaitType wait_type);
/**
* Schedules an event to wake up the specified thread after the specified delay.
* @param thread The thread to wake after the delay.
* @param nanoseconds The time this thread will be allowed to sleep for.
* Waits the current thread from a WaitSynchronization call
* @param wait_type Type of wait
* @param wait_object Kernel object that we are waiting on
* @param index Index of calling object (for WaitSynchronizationN only)
*/
void WakeThreadAfterDelay(Thread* thread, s64 nanoseconds);
void WaitCurrentThread_WaitSynchronization(WaitType wait_type, WaitObject* wait_object, unsigned index=0);
/**
* Puts the current thread in the wait state for the given type
* @param wait_type Type of wait
* Waits the current thread from an ArbitrateAddress call
* @param wait_object Kernel object that we are waiting on
* @param wait_address Arbitration address used to resume from wait
*/
void WaitCurrentThread(WaitType wait_type, WaitObject* wait_object, VAddr wait_address);
void WaitCurrentThread_ArbitrateAddress(WaitObject* wait_object, VAddr wait_address);
/**
* Schedules an event to wake up the specified thread after the specified delay.
* @param handle The thread handle.
* @param nanoseconds The time this thread will be allowed to sleep for.
*/
void WakeThreadAfterDelay(Thread* thread, s64 nanoseconds);
/**
* Sets up the idle thread, this is a thread that is intended to never execute instructions,