memory: Dehardcode the use of a 36-bit address space

Given games can also request a 32-bit or 39-bit address space, we
shouldn't be hardcoding the address space range as 36-bit.
This commit is contained in:
Lioncash 2018-09-24 10:29:56 -04:00
parent 75603b005b
commit 7fd598636e
6 changed files with 63 additions and 24 deletions

View file

@ -2,6 +2,8 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <algorithm>
#include "core/core.h"
#include "core/hle/kernel/process.h"
#include "core/memory.h"
@ -16,9 +18,10 @@ TestEnvironment::TestEnvironment(bool mutable_memory_)
Core::CurrentProcess() = Kernel::Process::Create(kernel, "");
page_table = &Core::CurrentProcess()->vm_manager.page_table;
page_table->pointers.fill(nullptr);
std::fill(page_table->pointers.begin(), page_table->pointers.end(), nullptr);
page_table->special_regions.clear();
page_table->attributes.fill(Memory::PageType::Unmapped);
std::fill(page_table->attributes.begin(), page_table->attributes.end(),
Memory::PageType::Unmapped);
Memory::MapIoRegion(*page_table, 0x00000000, 0x80000000, test_memory);
Memory::MapIoRegion(*page_table, 0x80000000, 0x80000000, test_memory);