Shader_IR: Change name of TrackSampler function so it does not confuse with the type.
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3 changed files with 10 additions and 7 deletions
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@ -393,7 +393,7 @@ const Sampler* ShaderIR::GetBindlessSampler(Tegra::Shader::Register reg, Node& i
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std::optional<SamplerInfo> sampler_info) {
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const Node sampler_register = GetRegister(reg);
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const auto [base_node, tracked_sampler_info] =
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TrackSampler(sampler_register, global_code, static_cast<s64>(global_code.size()));
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TrackBindlessSampler(sampler_register, global_code, static_cast<s64>(global_code.size()));
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ASSERT(base_node != nullptr);
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if (base_node == nullptr) {
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return nullptr;
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