shader: Implement SampleMask

This commit is contained in:
ReinUsesLisp 2021-04-16 18:47:26 -03:00 committed by ameerj
parent 95815a3883
commit 80940b1706
11 changed files with 22 additions and 2 deletions

View file

@ -1179,7 +1179,10 @@ void EmitContext::DefineOutputs(const IR::Program& program) {
if (info.stores_frag_depth) {
frag_depth = DefineOutput(*this, F32[1], std::nullopt);
Decorate(frag_depth, spv::Decoration::BuiltIn, spv::BuiltIn::FragDepth);
Name(frag_depth, "frag_depth");
}
if (info.stores_sample_mask) {
sample_mask = DefineOutput(*this, U32[1], std::nullopt);
Decorate(sample_mask, spv::Decoration::BuiltIn, spv::BuiltIn::SampleMask);
}
break;
default:

View file

@ -215,6 +215,7 @@ public:
std::array<Id, 30> patches{};
std::array<Id, 8> frag_color{};
Id sample_mask{};
Id frag_depth{};
std::vector<Id> interfaces;

View file

@ -58,6 +58,7 @@ void EmitSetAttributeIndexed(EmitContext& ctx, Id offset, Id value, Id vertex);
Id EmitGetPatch(EmitContext& ctx, IR::Patch patch);
void EmitSetPatch(EmitContext& ctx, IR::Patch patch, Id value);
void EmitSetFragColor(EmitContext& ctx, u32 index, u32 component, Id value);
void EmitSetSampleMask(EmitContext& ctx, Id value);
void EmitSetFragDepth(EmitContext& ctx, Id value);
void EmitGetZFlag(EmitContext& ctx);
void EmitGetSFlag(EmitContext& ctx);

View file

@ -343,6 +343,10 @@ void EmitSetFragColor(EmitContext& ctx, u32 index, u32 component, Id value) {
ctx.OpStore(pointer, value);
}
void EmitSetSampleMask(EmitContext& ctx, Id value) {
ctx.OpStore(ctx.sample_mask, value);
}
void EmitSetFragDepth(EmitContext& ctx, Id value) {
ctx.OpStore(ctx.frag_depth, value);
}