shader: Implement SampleMask
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11 changed files with 22 additions and 2 deletions
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@ -58,6 +58,7 @@ void EmitSetAttributeIndexed(EmitContext& ctx, Id offset, Id value, Id vertex);
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Id EmitGetPatch(EmitContext& ctx, IR::Patch patch);
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void EmitSetPatch(EmitContext& ctx, IR::Patch patch, Id value);
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void EmitSetFragColor(EmitContext& ctx, u32 index, u32 component, Id value);
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void EmitSetSampleMask(EmitContext& ctx, Id value);
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void EmitSetFragDepth(EmitContext& ctx, Id value);
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void EmitGetZFlag(EmitContext& ctx);
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void EmitGetSFlag(EmitContext& ctx);
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