shader: Implement SampleMask

This commit is contained in:
ReinUsesLisp 2021-04-16 18:47:26 -03:00 committed by ameerj
parent 95815a3883
commit 80940b1706
11 changed files with 22 additions and 2 deletions

View file

@ -58,6 +58,7 @@ void EmitSetAttributeIndexed(EmitContext& ctx, Id offset, Id value, Id vertex);
Id EmitGetPatch(EmitContext& ctx, IR::Patch patch);
void EmitSetPatch(EmitContext& ctx, IR::Patch patch, Id value);
void EmitSetFragColor(EmitContext& ctx, u32 index, u32 component, Id value);
void EmitSetSampleMask(EmitContext& ctx, Id value);
void EmitSetFragDepth(EmitContext& ctx, Id value);
void EmitGetZFlag(EmitContext& ctx);
void EmitGetSFlag(EmitContext& ctx);