Add stacktrace symbol demangling

This commit is contained in:
Kelebek1 2023-01-13 21:06:13 +00:00
parent 0e8f98a441
commit 80a55c1663
12 changed files with 7287 additions and 15 deletions

View file

@ -38,6 +38,7 @@ add_library(common STATIC
common_precompiled_headers.h
common_types.h
concepts.h
demangle.h
div_ceil.h
dynamic_library.cpp
dynamic_library.h
@ -175,7 +176,7 @@ endif()
create_target_directory_groups(common)
target_link_libraries(common PUBLIC ${Boost_LIBRARIES} fmt::fmt microprofile Threads::Threads)
target_link_libraries(common PRIVATE lz4::lz4 zstd::zstd)
target_link_libraries(common PRIVATE lz4::lz4 zstd::zstd demangle)
if (YUZU_USE_PRECOMPILED_HEADERS)
target_precompile_headers(common PRIVATE precompiled_headers.h)

33
src/common/demangle.h Normal file
View file

@ -0,0 +1,33 @@
// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <string>
namespace llvm {
char* itaniumDemangle(const char* mangled_name, char* buf, size_t* n, int* status);
}
namespace Common {
std::string DemangleSymbol(const std::string& mangled) {
auto is_itanium = [](const std::string& name) -> bool {
// A valid Itanium encoding requires 1-4 leading underscores, followed by 'Z'.
auto pos = name.find_first_not_of('_');
return pos > 0 && pos <= 4 && name[pos] == 'Z';
};
char* demangled = nullptr;
if (is_itanium(mangled)) {
demangled = llvm::itaniumDemangle(mangled.c_str(), nullptr, nullptr, nullptr);
}
if (!demangled) {
return mangled;
}
std::string ret = demangled;
std::free(demangled);
return ret;
}
} // namespace Common

View file

@ -7,8 +7,10 @@
#include <map>
#include <optional>
#include "common/bit_field.h"
#include "common/common_types.h"
#include "common/demangle.h"
#include "common/logging/log.h"
#include "core/arm/arm_interface.h"
#include "core/arm/symbols.h"
@ -71,20 +73,8 @@ void ARM_Interface::SymbolicateBacktrace(Core::System& system, std::vector<Backt
const auto symbol_set = symbols.find(entry.module);
if (symbol_set != symbols.end()) {
const auto symbol = Symbols::GetSymbolName(symbol_set->second, entry.offset);
if (symbol.has_value()) {
#ifdef _MSC_VER
// TODO(DarkLordZach): Add demangling of symbol names.
entry.name = *symbol;
#else
int status{-1};
char* demangled{abi::__cxa_demangle(symbol->c_str(), nullptr, nullptr, &status)};
if (status == 0 && demangled != nullptr) {
entry.name = demangled;
std::free(demangled);
} else {
entry.name = *symbol;
}
#endif
if (symbol) {
entry.name = Common::DemangleSymbol(*symbol);
}
}
}