Re-enable toggling window mode.

This commit is contained in:
Mathieu Vaillancourt 2014-04-21 23:15:17 -04:00
parent 5ad1aa8b68
commit 81f6062c85
4 changed files with 56 additions and 49 deletions

View file

@ -32,9 +32,7 @@ GMainWindow::GMainWindow()
statusBar()->hide();
render_window = new GRenderWindow;
//render_window->setStyleSheet("background-color:black;");
ui.horizontalLayout->addWidget(render_window);
//render_window->hide();
render_window->hide();
disasmWidget = new DisassemblerWidget(this, render_window->GetEmuThread());
addDockWidget(Qt::BottomDockWidgetArea, disasmWidget);
@ -71,15 +69,15 @@ GMainWindow::GMainWindow()
restoreState(settings.value("state").toByteArray());
render_window->restoreGeometry(settings.value("geometryRenderWindow").toByteArray());
//ui.action_Popout_Window_Mode->setChecked(settings.value("popupWindowMode", false).toBool());
//ToggleWindowMode();
ui.action_Popout_Window_Mode->setChecked(settings.value("popoutWindowMode", true).toBool());
ToggleWindowMode();
// Setup connections
connect(ui.action_load_elf, SIGNAL(triggered()), this, SLOT(OnMenuLoadELF()));
connect(ui.action_Start, SIGNAL(triggered()), this, SLOT(OnStartGame()));
connect(ui.action_Pause, SIGNAL(triggered()), this, SLOT(OnPauseGame()));
connect(ui.action_Stop, SIGNAL(triggered()), this, SLOT(OnStopGame()));
//connect(ui.action_Single_Window_Mode, SIGNAL(triggered(bool)), this, SLOT(SetupEmuWindowMode()));
connect(ui.action_Load_File, SIGNAL(triggered()), this, SLOT(OnMenuLoadFile()));
connect(ui.action_Start, SIGNAL(triggered()), this, SLOT(OnStartGame()));
connect(ui.action_Pause, SIGNAL(triggered()), this, SLOT(OnPauseGame()));
connect(ui.action_Stop, SIGNAL(triggered()), this, SLOT(OnStopGame()));
connect(ui.action_Popout_Window_Mode, SIGNAL(triggered(bool)), this, SLOT(ToggleWindowMode()));
connect(ui.action_Hotkeys, SIGNAL(triggered()), this, SLOT(OnOpenHotkeysDialog()));
// BlockingQueuedConnection is important here, it makes sure we've finished refreshing our views before the CPU continues
@ -88,15 +86,13 @@ GMainWindow::GMainWindow()
connect(&render_window->GetEmuThread(), SIGNAL(CPUStepped()), callstackWidget, SLOT(OnCPUStepped()), Qt::BlockingQueuedConnection);
// Setup hotkeys
RegisterHotkey("Main Window", "Load Image", QKeySequence::Open);
RegisterHotkey("Main Window", "Load File", QKeySequence::Open);
RegisterHotkey("Main Window", "Start Emulation");
LoadHotkeys(settings);
connect(GetHotkey("Main Window", "Load Image", this), SIGNAL(activated()), this, SLOT(OnMenuLoadImage()));
connect(GetHotkey("Main Window", "Load File", this), SIGNAL(activated()), this, SLOT(OnMenuLoadFile()));
connect(GetHotkey("Main Window", "Start Emulation", this), SIGNAL(activated()), this, SLOT(OnStartGame()));
show();
LogManager::Init();
System::Init(render_window);
}
@ -110,12 +106,9 @@ GMainWindow::~GMainWindow()
void GMainWindow::BootGame(const char* filename)
{
render_window->DoneCurrent(); // make sure EmuThread can access GL context
render_window->GetEmuThread().SetFilename(filename);
NOTICE_LOG(MASTER_LOG, "citra starting...\n");
if (Core::Init(/*render_window*/)) {
if (Core::Init()) {
ERROR_LOG(MASTER_LOG, "core initialization failed, exiting...");
Core::Stop();
exit(1);
@ -134,19 +127,22 @@ void GMainWindow::BootGame(const char* filename)
registersWidget->OnCPUStepped();
callstackWidget->OnCPUStepped();
render_window->DoneCurrent(); // make sure EmuThread can access GL context
render_window->GetEmuThread().SetFilename(filename);
render_window->GetEmuThread().start();
render_window->show();
}
void GMainWindow::OnMenuLoadELF()
void GMainWindow::OnMenuLoadFile()
{
QString filename = QFileDialog::getOpenFileName(this, tr("Load ELF"), QString(), QString());
QString filename = QFileDialog::getOpenFileName(this, tr("Load file"), QString(), tr("3DS homebrew (*.elf *.dat)"));
if (filename.size())
BootGame(filename.toLatin1().data());
}
void GMainWindow::OnStartGame()
{
render_window->show();
render_window->GetEmuThread().SetCpuRunning(true);
ui.action_Start->setEnabled(false);
@ -181,18 +177,8 @@ void GMainWindow::OnOpenHotkeysDialog()
void GMainWindow::ToggleWindowMode()
{
//if (!render_window->GetEmuThread().isRunning())
// return;
/*
bool enable = ui.action_Single_Window_Mode->isChecked();
if (enable && render_window->parent() == NULL) // switch to single window mode
{
render_window->BackupGeometry();
ui.horizontalLayout->addWidget(render_window);
render_window->setVisible(true);
render_window->DoneCurrent();
}
else if (!enable && render_window->parent() != NULL) // switch to multiple windows mode
bool enable = ui.action_Popout_Window_Mode->isChecked();
if (enable && render_window->parent() != NULL)
{
ui.horizontalLayout->removeWidget(render_window);
render_window->setParent(NULL);
@ -200,7 +186,13 @@ void GMainWindow::ToggleWindowMode()
render_window->DoneCurrent();
render_window->RestoreGeometry();
}
*/
else if (!enable && render_window->parent() == NULL)
{
render_window->BackupGeometry();
ui.horizontalLayout->addWidget(render_window);
render_window->setVisible(true);
render_window->DoneCurrent();
}
}
void GMainWindow::OnConfigure()
@ -215,7 +207,7 @@ void GMainWindow::closeEvent(QCloseEvent* event)
settings.setValue("geometry", saveGeometry());
settings.setValue("state", saveState());
settings.setValue("geometryRenderWindow", render_window->saveGeometry());
//settings.setValue("singleWindowMode", ui.action_Single_Window_Mode->isChecked());
settings.setValue("popoutWindowMode", ui.action_Popout_Window_Mode->isChecked());
settings.setValue("firstStart", false);
SaveHotkeys(settings);