Merge pull request #11475 from GPUCode/renderdoc-hotkey
debug: Add renderdoc capture hotkey
This commit is contained in:
commit
821037e18f
12 changed files with 922 additions and 58 deletions
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@ -348,6 +348,8 @@ struct Values {
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Category::RendererDebug};
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Setting<bool> disable_shader_loop_safety_checks{
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linkage, false, "disable_shader_loop_safety_checks", Category::RendererDebug};
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Setting<bool> enable_renderdoc_hotkey{linkage, false, "renderdoc_hotkey",
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Category::RendererDebug};
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// System
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SwitchableSetting<Language, true> language_index{linkage,
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@ -864,6 +864,8 @@ add_library(core STATIC
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telemetry_session.h
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tools/freezer.cpp
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tools/freezer.h
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tools/renderdoc.cpp
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tools/renderdoc.h
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)
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if (MSVC)
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@ -879,6 +881,7 @@ else()
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-Werror=conversion
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-Wno-sign-conversion
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-Wno-cast-function-type
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$<$<CXX_COMPILER_ID:Clang>:-fsized-deallocation>
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)
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@ -887,7 +890,7 @@ endif()
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create_target_directory_groups(core)
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target_link_libraries(core PUBLIC common PRIVATE audio_core network video_core nx_tzdb)
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target_link_libraries(core PUBLIC Boost::headers PRIVATE fmt::fmt nlohmann_json::nlohmann_json mbedtls Opus::opus)
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target_link_libraries(core PUBLIC Boost::headers PRIVATE fmt::fmt nlohmann_json::nlohmann_json mbedtls Opus::opus renderdoc)
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if (MINGW)
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target_link_libraries(core PRIVATE ${MSWSOCK_LIBRARY})
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endif()
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@ -51,6 +51,7 @@
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#include "core/reporter.h"
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#include "core/telemetry_session.h"
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#include "core/tools/freezer.h"
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#include "core/tools/renderdoc.h"
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#include "network/network.h"
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#include "video_core/host1x/host1x.h"
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#include "video_core/renderer_base.h"
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@ -281,6 +282,10 @@ struct System::Impl {
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microprofile_cpu[2] = MICROPROFILE_TOKEN(ARM_CPU2);
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microprofile_cpu[3] = MICROPROFILE_TOKEN(ARM_CPU3);
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if (Settings::values.enable_renderdoc_hotkey) {
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renderdoc_api = std::make_unique<Tools::RenderdocAPI>();
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}
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LOG_DEBUG(Core, "Initialized OK");
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return SystemResultStatus::Success;
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@ -521,6 +526,8 @@ struct System::Impl {
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std::unique_ptr<Tools::Freezer> memory_freezer;
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std::array<u8, 0x20> build_id{};
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std::unique_ptr<Tools::RenderdocAPI> renderdoc_api;
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/// Frontend applets
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Service::AM::Applets::AppletManager applet_manager;
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@ -1024,6 +1031,10 @@ const Network::RoomNetwork& System::GetRoomNetwork() const {
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return impl->room_network;
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}
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Tools::RenderdocAPI& System::GetRenderdocAPI() {
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return *impl->renderdoc_api;
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}
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void System::RunServer(std::unique_ptr<Service::ServerManager>&& server_manager) {
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return impl->kernel.RunServer(std::move(server_manager));
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}
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@ -102,6 +102,10 @@ namespace Network {
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class RoomNetwork;
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}
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namespace Tools {
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class RenderdocAPI;
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}
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namespace Core {
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class ARM_Interface;
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@ -413,6 +417,8 @@ public:
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/// Gets an immutable reference to the Room Network.
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[[nodiscard]] const Network::RoomNetwork& GetRoomNetwork() const;
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[[nodiscard]] Tools::RenderdocAPI& GetRenderdocAPI();
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void SetExitLocked(bool locked);
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bool GetExitLocked() const;
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55
src/core/tools/renderdoc.cpp
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55
src/core/tools/renderdoc.cpp
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@ -0,0 +1,55 @@
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// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <renderdoc_app.h>
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#include "common/assert.h"
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#include "common/dynamic_library.h"
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#include "core/tools/renderdoc.h"
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#ifdef WIN32
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#include <windows.h>
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#else
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#include <dlfcn.h>
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#endif
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namespace Tools {
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RenderdocAPI::RenderdocAPI() {
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#ifdef WIN32
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if (HMODULE mod = GetModuleHandleA("renderdoc.dll")) {
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const auto RENDERDOC_GetAPI =
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reinterpret_cast<pRENDERDOC_GetAPI>(GetProcAddress(mod, "RENDERDOC_GetAPI"));
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const s32 ret = RENDERDOC_GetAPI(eRENDERDOC_API_Version_1_6_0, (void**)&rdoc_api);
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ASSERT(ret == 1);
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}
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#else
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#ifdef ANDROID
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static constexpr const char RENDERDOC_LIB[] = "libVkLayer_GLES_RenderDoc.so";
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#else
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static constexpr const char RENDERDOC_LIB[] = "librenderdoc.so";
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#endif
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if (void* mod = dlopen(RENDERDOC_LIB, RTLD_NOW | RTLD_NOLOAD)) {
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const auto RENDERDOC_GetAPI =
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reinterpret_cast<pRENDERDOC_GetAPI>(dlsym(mod, "RENDERDOC_GetAPI"));
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const s32 ret = RENDERDOC_GetAPI(eRENDERDOC_API_Version_1_6_0, (void**)&rdoc_api);
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ASSERT(ret == 1);
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}
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#endif
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}
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RenderdocAPI::~RenderdocAPI() = default;
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void RenderdocAPI::ToggleCapture() {
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if (!rdoc_api) [[unlikely]] {
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return;
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}
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if (!is_capturing) {
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rdoc_api->StartFrameCapture(NULL, NULL);
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} else {
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rdoc_api->EndFrameCapture(NULL, NULL);
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}
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is_capturing = !is_capturing;
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}
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} // namespace Tools
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22
src/core/tools/renderdoc.h
Normal file
22
src/core/tools/renderdoc.h
Normal file
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@ -0,0 +1,22 @@
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// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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struct RENDERDOC_API_1_6_0;
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namespace Tools {
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class RenderdocAPI {
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public:
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explicit RenderdocAPI();
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~RenderdocAPI();
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void ToggleCapture();
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private:
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RENDERDOC_API_1_6_0* rdoc_api{};
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bool is_capturing{false};
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};
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} // namespace Tools
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@ -59,6 +59,8 @@ void ConfigureDebug::SetConfiguration() {
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ui->use_debug_asserts->setChecked(Settings::values.use_debug_asserts.GetValue());
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ui->use_auto_stub->setChecked(Settings::values.use_auto_stub.GetValue());
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ui->enable_all_controllers->setChecked(Settings::values.enable_all_controllers.GetValue());
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ui->enable_renderdoc_hotkey->setEnabled(runtime_lock);
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ui->enable_renderdoc_hotkey->setChecked(Settings::values.enable_renderdoc_hotkey.GetValue());
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ui->enable_graphics_debugging->setEnabled(runtime_lock);
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ui->enable_graphics_debugging->setChecked(Settings::values.renderer_debug.GetValue());
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ui->enable_shader_feedback->setEnabled(runtime_lock);
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@ -111,6 +113,7 @@ void ConfigureDebug::ApplyConfiguration() {
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Settings::values.use_auto_stub = ui->use_auto_stub->isChecked();
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Settings::values.enable_all_controllers = ui->enable_all_controllers->isChecked();
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Settings::values.renderer_debug = ui->enable_graphics_debugging->isChecked();
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Settings::values.enable_renderdoc_hotkey = ui->enable_renderdoc_hotkey->isChecked();
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Settings::values.renderer_shader_feedback = ui->enable_shader_feedback->isChecked();
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Settings::values.cpu_debug_mode = ui->enable_cpu_debugging->isChecked();
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Settings::values.enable_nsight_aftermath = ui->enable_nsight_aftermath->isChecked();
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@ -18,8 +18,8 @@
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<rect>
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<x>0</x>
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<y>0</y>
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<width>829</width>
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<height>758</height>
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<width>842</width>
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<height>741</height>
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</rect>
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</property>
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<layout class="QVBoxLayout" name="verticalLayout_1">
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@ -260,7 +260,7 @@
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<string>Graphics</string>
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</property>
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<layout class="QGridLayout" name="gridLayout_2">
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<item row="3" column="0">
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<item row="4" column="0">
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<widget class="QCheckBox" name="disable_loop_safety_checks">
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<property name="toolTip">
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<string>When checked, it executes shaders without loop logic changes</string>
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@ -270,20 +270,7 @@
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</property>
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</widget>
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</item>
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<item row="4" column="0">
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<widget class="QCheckBox" name="dump_shaders">
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<property name="enabled">
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<bool>true</bool>
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</property>
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<property name="toolTip">
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<string>When checked, it will dump all the original assembler shaders from the disk shader cache or game as found</string>
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</property>
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<property name="text">
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<string>Dump Game Shaders</string>
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</property>
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</widget>
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</item>
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<item row="7" column="0">
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<item row="8" column="0">
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<widget class="QCheckBox" name="disable_macro_hle">
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<property name="enabled">
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<bool>true</bool>
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@ -296,33 +283,7 @@
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</property>
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</widget>
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</item>
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<item row="5" column="0">
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<widget class="QCheckBox" name="disable_macro_jit">
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<property name="enabled">
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<bool>true</bool>
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</property>
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<property name="toolTip">
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<string>When checked, it disables the macro Just In Time compiler. Enabling this makes games run slower</string>
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</property>
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<property name="text">
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<string>Disable Macro JIT</string>
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</property>
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</widget>
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</item>
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<item row="0" column="0">
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<widget class="QCheckBox" name="enable_graphics_debugging">
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<property name="enabled">
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<bool>true</bool>
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</property>
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<property name="toolTip">
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<string>When checked, the graphics API enters a slower debugging mode</string>
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</property>
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<property name="text">
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<string>Enable Graphics Debugging</string>
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</property>
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</widget>
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</item>
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<item row="6" column="0">
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<item row="7" column="0">
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<widget class="QCheckBox" name="dump_macros">
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<property name="enabled">
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<bool>true</bool>
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@ -335,17 +296,7 @@
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</property>
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</widget>
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</item>
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<item row="1" column="0">
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<widget class="QCheckBox" name="enable_shader_feedback">
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<property name="toolTip">
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<string>When checked, yuzu will log statistics about the compiled pipeline cache</string>
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</property>
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<property name="text">
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<string>Enable Shader Feedback</string>
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</property>
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</widget>
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</item>
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<item row="2" column="0">
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<item row="3" column="0">
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<widget class="QCheckBox" name="enable_nsight_aftermath">
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<property name="toolTip">
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<string>When checked, it enables Nsight Aftermath crash dumps</string>
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@ -355,7 +306,30 @@
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</property>
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</widget>
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</item>
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<item row="8" column="0">
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<item row="2" column="0">
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<widget class="QCheckBox" name="enable_shader_feedback">
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<property name="toolTip">
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<string>When checked, yuzu will log statistics about the compiled pipeline cache</string>
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</property>
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<property name="text">
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<string>Enable Shader Feedback</string>
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</property>
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</widget>
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</item>
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<item row="6" column="0">
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<widget class="QCheckBox" name="disable_macro_jit">
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<property name="enabled">
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<bool>true</bool>
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</property>
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<property name="toolTip">
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<string>When checked, it disables the macro Just In Time compiler. Enabling this makes games run slower</string>
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</property>
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<property name="text">
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<string>Disable Macro JIT</string>
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</property>
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</widget>
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</item>
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<item row="9" column="0">
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<spacer name="verticalSpacer_5">
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<property name="orientation">
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<enum>Qt::Vertical</enum>
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@ -371,6 +345,39 @@
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</property>
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</spacer>
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</item>
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<item row="0" column="0">
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<widget class="QCheckBox" name="enable_graphics_debugging">
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<property name="enabled">
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<bool>true</bool>
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</property>
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<property name="toolTip">
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<string>When checked, the graphics API enters a slower debugging mode</string>
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</property>
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<property name="text">
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<string>Enable Graphics Debugging</string>
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</property>
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</widget>
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</item>
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<item row="5" column="0">
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<widget class="QCheckBox" name="dump_shaders">
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<property name="enabled">
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<bool>true</bool>
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</property>
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<property name="toolTip">
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<string>When checked, it will dump all the original assembler shaders from the disk shader cache or game as found</string>
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</property>
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<property name="text">
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<string>Dump Game Shaders</string>
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</property>
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</widget>
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</item>
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<item row="1" column="0">
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<widget class="QCheckBox" name="enable_renderdoc_hotkey">
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<property name="text">
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<string>Enable Renderdoc Hotkey</string>
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</property>
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</widget>
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</item>
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</layout>
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</widget>
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</item>
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@ -4,10 +4,12 @@
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#pragma once
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#include <map>
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#include <QKeySequence>
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#include <QString>
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#include <QWidget>
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#include "core/hid/hid_types.h"
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class QDialog;
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class QKeySequence;
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class QSettings;
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class QShortcut;
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class ControllerShortcut;
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@ -9,6 +9,7 @@
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#include <memory>
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#include <thread>
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#include "core/loader/nca.h"
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#include "core/tools/renderdoc.h"
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#ifdef __APPLE__
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#include <unistd.h> // for chdir
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#endif
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@ -1348,6 +1349,11 @@ void GMainWindow::InitializeHotkeys() {
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connect_shortcut(QStringLiteral("Toggle Framerate Limit"), [] {
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Settings::values.use_speed_limit.SetValue(!Settings::values.use_speed_limit.GetValue());
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});
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connect_shortcut(QStringLiteral("Toggle Renderdoc Capture"), [this] {
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if (Settings::values.enable_renderdoc_hotkey) {
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system->GetRenderdocAPI().ToggleCapture();
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}
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});
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connect_shortcut(QStringLiteral("Toggle Mouse Panning"), [&] {
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if (Settings::values.mouse_enabled) {
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Settings::values.mouse_panning = false;
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