CoreTiming: Reworked CoreTiming (cherry-picked from Citra #3119)
* CoreTiming: New CoreTiming; Add Test for CoreTiming
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// Copyright (c) 2012- PPSSPP Project / Dolphin Project.
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// Licensed under GPLv2 or any later version
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// Copyright 2008 Dolphin Emulator Project / 2017 Citra Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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/**
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* This is a system to schedule events into the emulated machine's future. Time is measured
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* in main CPU clock cycles.
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*
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* To schedule an event, you first have to register its type. This is where you pass in the
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* callback. You then schedule events using the type id you get back.
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*
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* The int cyclesLate that the callbacks get is how many cycles late it was.
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* So to schedule a new event on a regular basis:
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* inside callback:
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* ScheduleEvent(periodInCycles - cyclesLate, callback, "whatever")
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*/
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#include <functional>
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#include <limits>
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#include <string>
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#include "common/common_types.h"
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#include "common/logging/log.h"
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// This is a system to schedule events into the emulated machine's future. Time is measured
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// in main CPU clock cycles.
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// To schedule an event, you first have to register its type. This is where you pass in the
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// callback. You then schedule events using the type id you get back.
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// See HW/SystemTimers.cpp for the main part of Dolphin's usage of this scheduler.
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// The int cycles_late that the callbacks get is how many cycles late it was.
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// So to schedule a new event on a regular basis:
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// inside callback:
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// ScheduleEvent(periodInCycles - cycles_late, callback, "whatever")
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constexpr int BASE_CLOCK_RATE = 383778816; // Switch clock speed is 384MHz docked
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extern int g_clock_rate_arm11;
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// The timing we get from the assembly is 268,111,855.956 Hz
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// It is possible that this number isn't just an integer because the compiler could have
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// optimized the multiplication by a multiply-by-constant division.
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// Rounding to the nearest integer should be fine
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constexpr u64 BASE_CLOCK_RATE = 383778816; // Switch clock speed is 384MHz docked
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constexpr u64 MAX_VALUE_TO_MULTIPLY = std::numeric_limits<s64>::max() / BASE_CLOCK_RATE;
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inline s64 msToCycles(int ms) {
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return (s64)g_clock_rate_arm11 / 1000 * ms;
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// since ms is int there is no way to overflow
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return BASE_CLOCK_RATE * static_cast<s64>(ms) / 1000;
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}
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inline s64 msToCycles(float ms) {
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return (s64)(g_clock_rate_arm11 * ms * (0.001f));
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return static_cast<s64>(BASE_CLOCK_RATE * (0.001f) * ms);
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}
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inline s64 msToCycles(double ms) {
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return (s64)(g_clock_rate_arm11 * ms * (0.001));
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return static_cast<s64>(BASE_CLOCK_RATE * (0.001) * ms);
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}
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inline s64 usToCycles(float us) {
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return (s64)(g_clock_rate_arm11 * us * (0.000001f));
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return static_cast<s64>(BASE_CLOCK_RATE * (0.000001f) * us);
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}
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inline s64 usToCycles(int us) {
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return (g_clock_rate_arm11 / 1000000 * (s64)us);
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return (BASE_CLOCK_RATE * static_cast<s64>(us) / 1000000);
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}
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inline s64 usToCycles(s64 us) {
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return (g_clock_rate_arm11 / 1000000 * us);
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if (us / 1000000 > MAX_VALUE_TO_MULTIPLY) {
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LOG_ERROR(Core_Timing, "Integer overflow, use max value");
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return std::numeric_limits<s64>::max();
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}
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if (us > MAX_VALUE_TO_MULTIPLY) {
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LOG_DEBUG(Core_Timing, "Time very big, do rounding");
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return BASE_CLOCK_RATE * (us / 1000000);
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}
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return (BASE_CLOCK_RATE * us) / 1000000;
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}
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inline s64 usToCycles(u64 us) {
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return (s64)(g_clock_rate_arm11 / 1000000 * us);
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if (us / 1000000 > MAX_VALUE_TO_MULTIPLY) {
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LOG_ERROR(Core_Timing, "Integer overflow, use max value");
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return std::numeric_limits<s64>::max();
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}
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if (us > MAX_VALUE_TO_MULTIPLY) {
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LOG_DEBUG(Core_Timing, "Time very big, do rounding");
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return BASE_CLOCK_RATE * static_cast<s64>(us / 1000000);
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}
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return (BASE_CLOCK_RATE * static_cast<s64>(us)) / 1000000;
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}
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inline s64 nsToCycles(float ns) {
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return static_cast<s64>(BASE_CLOCK_RATE * (0.000000001f) * ns);
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}
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inline s64 nsToCycles(int ns) {
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return BASE_CLOCK_RATE * static_cast<s64>(ns) / 1000000000;
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}
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inline s64 nsToCycles(s64 ns) {
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if (ns / 1000000000 > MAX_VALUE_TO_MULTIPLY) {
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LOG_ERROR(Core_Timing, "Integer overflow, use max value");
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return std::numeric_limits<s64>::max();
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}
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if (ns > MAX_VALUE_TO_MULTIPLY) {
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LOG_DEBUG(Core_Timing, "Time very big, do rounding");
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return BASE_CLOCK_RATE * (ns / 1000000000);
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}
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return (BASE_CLOCK_RATE * ns) / 1000000000;
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}
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inline s64 nsToCycles(u64 ns) {
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if (ns / 1000000000 > MAX_VALUE_TO_MULTIPLY) {
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LOG_ERROR(Core_Timing, "Integer overflow, use max value");
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return std::numeric_limits<s64>::max();
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}
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if (ns > MAX_VALUE_TO_MULTIPLY) {
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LOG_DEBUG(Core_Timing, "Time very big, do rounding");
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return BASE_CLOCK_RATE * (static_cast<s64>(ns) / 1000000000);
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}
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return (BASE_CLOCK_RATE * static_cast<s64>(ns)) / 1000000000;
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}
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inline u64 cyclesToNs(s64 cycles) {
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return cycles * 1000000000 / BASE_CLOCK_RATE;
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}
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inline s64 cyclesToUs(s64 cycles) {
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return cycles / (g_clock_rate_arm11 / 1000000);
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return cycles * 1000000 / BASE_CLOCK_RATE;
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}
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inline u64 cyclesToMs(s64 cycles) {
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return cycles / (g_clock_rate_arm11 / 1000);
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return cycles * 1000 / BASE_CLOCK_RATE;
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}
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namespace CoreTiming {
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/**
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* CoreTiming begins at the boundary of timing slice -1. An initial call to Advance() is
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* required to end slice -1 and start slice 0 before the first cycle of code is executed.
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*/
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void Init();
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void Shutdown();
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typedef void (*MHzChangeCallback)();
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typedef std::function<void(u64 userdata, int cycles_late)> TimedCallback;
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/**
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* Advance the CPU core by the specified number of ticks (e.g. to simulate CPU execution time)
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* @param ticks Number of ticks to advance the CPU core
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*/
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void AddTicks(u64 ticks);
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* This should only be called from the emu thread, if you are calling it any other thread, you are
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* doing something evil
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*/
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u64 GetTicks();
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u64 GetIdleTicks();
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u64 GetGlobalTimeUs();
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void AddTicks(u64 ticks);
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struct EventType;
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/**
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* Registers an event type with the specified name and callback
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* @param name Name of the event type
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* @param callback Function that will execute when this event fires
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* @returns An identifier for the event type that was registered
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* Returns the event_type identifier. if name is not unique, it will assert.
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*/
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int RegisterEvent(const char* name, TimedCallback callback);
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/// For save states.
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void RestoreRegisterEvent(int event_type, const char* name, TimedCallback callback);
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EventType* RegisterEvent(const std::string& name, TimedCallback callback);
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void UnregisterAllEvents();
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/// userdata MAY NOT CONTAIN POINTERS. userdata might get written and reloaded from disk,
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/// when we implement state saves.
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/**
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* Schedules an event to run after the specified number of cycles,
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* with an optional parameter to be passed to the callback handler.
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* This must be run ONLY from within the cpu thread.
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* @param cycles_into_future The number of cycles after which this event will be fired
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* @param event_type The event type to fire, as returned from RegisterEvent
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* @param userdata Optional parameter to pass to the callback when fired
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* After the first Advance, the slice lengths and the downcount will be reduced whenever an event
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* is scheduled earlier than the current values.
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* Scheduling from a callback will not update the downcount until the Advance() completes.
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*/
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void ScheduleEvent(s64 cycles_into_future, int event_type, u64 userdata = 0);
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void ScheduleEvent_Threadsafe(s64 cycles_into_future, int event_type, u64 userdata = 0);
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void ScheduleEvent_Threadsafe_Immediate(int event_type, u64 userdata = 0);
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void ScheduleEvent(s64 cycles_into_future, const EventType* event_type, u64 userdata = 0);
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/**
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* Unschedules an event with the specified type and userdata
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* @param event_type The type of event to unschedule, as returned from RegisterEvent
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* @param userdata The userdata that identifies this event, as passed to ScheduleEvent
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* @returns The remaining ticks until the next invocation of the event callback
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* This is to be called when outside of hle threads, such as the graphics thread, wants to
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* schedule things to be executed on the main thread.
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* Not that this doesn't change slice_length and thus events scheduled by this might be called
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* with a delay of up to MAX_SLICE_LENGTH
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*/
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s64 UnscheduleEvent(int event_type, u64 userdata);
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void ScheduleEventThreadsafe(s64 cycles_into_future, const EventType* event_type, u64 userdata);
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s64 UnscheduleThreadsafeEvent(int event_type, u64 userdata);
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void UnscheduleEvent(const EventType* event_type, u64 userdata);
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void RemoveEvent(int event_type);
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void RemoveThreadsafeEvent(int event_type);
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void RemoveAllEvents(int event_type);
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bool IsScheduled(int event_type);
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/// Runs any pending events and updates downcount for the next slice of cycles
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/// We only permit one event of each type in the queue at a time.
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void RemoveEvent(const EventType* event_type);
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void RemoveNormalAndThreadsafeEvent(const EventType* event_type);
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/** Advance must be called at the beginning of dispatcher loops, not the end. Advance() ends
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* the previous timing slice and begins the next one, you must Advance from the previous
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* slice to the current one before executing any cycles. CoreTiming starts in slice -1 so an
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* Advance() is required to initialize the slice length before the first cycle of emulated
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* instructions is executed.
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*/
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void Advance();
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void MoveEvents();
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void ProcessFifoWaitEvents();
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void ForceCheck();
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/// Pretend that the main CPU has executed enough cycles to reach the next event.
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void Idle(int maxIdle = 0);
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void Idle();
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/// Clear all pending events. This should ONLY be done on exit or state load.
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/// Clear all pending events. This should ONLY be done on exit.
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void ClearPendingEvents();
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void LogPendingEvents();
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void ForceExceptionCheck(s64 cycles);
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/// Warning: not included in save states.
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void RegisterAdvanceCallback(void (*callback)(int cycles_executed));
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void RegisterMHzChangeCallback(MHzChangeCallback callback);
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u64 GetGlobalTimeUs();
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std::string GetScheduledEventsSummary();
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int GetDowncount();
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void SetClockFrequencyMHz(int cpu_mhz);
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int GetClockFrequencyMHz();
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extern int g_slice_length;
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} // namespace
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} // namespace CoreTiming
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