Merge pull request #3552 from jroweboy/single-context
Refactor Context management (Fixes renderdoc on opengl issues)
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commit
825a6e2615
32 changed files with 388 additions and 453 deletions
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@ -327,8 +327,7 @@ void ShaderCacheOpenGL::LoadDiskCache(const std::atomic_bool& stop_loading,
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const auto worker = [&](Core::Frontend::GraphicsContext* context, std::size_t begin,
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std::size_t end) {
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context->MakeCurrent();
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SCOPE_EXIT({ return context->DoneCurrent(); });
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const auto scope = context->Acquire();
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for (std::size_t i = begin; i < end; ++i) {
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if (stop_loading) {
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@ -30,8 +30,6 @@ namespace OpenGL {
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namespace {
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// If the size of this is too small, it ends up creating a soft cap on FPS as the renderer will have
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// to wait on available presentation frames.
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constexpr std::size_t SWAP_CHAIN_SIZE = 3;
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struct Frame {
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@ -214,7 +212,7 @@ public:
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std::deque<Frame*> present_queue;
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Frame* previous_frame{};
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FrameMailbox() : has_debug_tool{HasDebugTool()} {
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FrameMailbox() {
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for (auto& frame : swap_chain) {
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free_queue.push(&frame);
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}
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@ -285,13 +283,9 @@ public:
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std::unique_lock lock{swap_chain_lock};
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present_queue.push_front(frame);
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present_cv.notify_one();
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DebugNotifyNextFrame();
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}
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Frame* TryGetPresentFrame(int timeout_ms) {
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DebugWaitForNextFrame();
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std::unique_lock lock{swap_chain_lock};
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// wait for new entries in the present_queue
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present_cv.wait_for(lock, std::chrono::milliseconds(timeout_ms),
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@ -317,38 +311,12 @@ public:
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previous_frame = frame;
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return frame;
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}
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private:
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std::mutex debug_synch_mutex;
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std::condition_variable debug_synch_condition;
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std::atomic_int frame_for_debug{};
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const bool has_debug_tool; // When true, using a GPU debugger, so keep frames in lock-step
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/// Signal that a new frame is available (called from GPU thread)
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void DebugNotifyNextFrame() {
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if (!has_debug_tool) {
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return;
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}
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frame_for_debug++;
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std::lock_guard lock{debug_synch_mutex};
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debug_synch_condition.notify_one();
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}
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/// Wait for a new frame to be available (called from presentation thread)
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void DebugWaitForNextFrame() {
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if (!has_debug_tool) {
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return;
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}
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const int last_frame = frame_for_debug;
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std::unique_lock lock{debug_synch_mutex};
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debug_synch_condition.wait(lock,
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[this, last_frame] { return frame_for_debug > last_frame; });
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}
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};
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RendererOpenGL::RendererOpenGL(Core::Frontend::EmuWindow& emu_window, Core::System& system)
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RendererOpenGL::RendererOpenGL(Core::Frontend::EmuWindow& emu_window, Core::System& system,
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Core::Frontend::GraphicsContext& context)
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: VideoCore::RendererBase{emu_window}, emu_window{emu_window}, system{system},
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frame_mailbox{std::make_unique<FrameMailbox>()} {}
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frame_mailbox{}, context{context}, has_debug_tool{HasDebugTool()} {}
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RendererOpenGL::~RendererOpenGL() = default;
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@ -356,8 +324,6 @@ MICROPROFILE_DEFINE(OpenGL_RenderFrame, "OpenGL", "Render Frame", MP_RGB(128, 12
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MICROPROFILE_DEFINE(OpenGL_WaitPresent, "OpenGL", "Wait For Present", MP_RGB(128, 128, 128));
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void RendererOpenGL::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
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render_window.PollEvents();
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if (!framebuffer) {
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return;
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}
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@ -413,6 +379,13 @@ void RendererOpenGL::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
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m_current_frame++;
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rasterizer->TickFrame();
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}
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render_window.PollEvents();
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if (has_debug_tool) {
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glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
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Present(0);
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context.SwapBuffers();
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}
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}
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void RendererOpenGL::PrepareRendertarget(const Tegra::FramebufferConfig* framebuffer) {
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@ -480,6 +453,8 @@ void RendererOpenGL::LoadColorToActiveGLTexture(u8 color_r, u8 color_g, u8 color
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}
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void RendererOpenGL::InitOpenGLObjects() {
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frame_mailbox = std::make_unique<FrameMailbox>();
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glClearColor(Settings::values.bg_red, Settings::values.bg_green, Settings::values.bg_blue,
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0.0f);
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@ -692,12 +667,21 @@ void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) {
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glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
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}
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void RendererOpenGL::TryPresent(int timeout_ms) {
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bool RendererOpenGL::TryPresent(int timeout_ms) {
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if (has_debug_tool) {
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LOG_DEBUG(Render_OpenGL,
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"Skipping presentation because we are presenting on the main context");
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return false;
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}
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return Present(timeout_ms);
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}
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bool RendererOpenGL::Present(int timeout_ms) {
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const auto& layout = render_window.GetFramebufferLayout();
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auto frame = frame_mailbox->TryGetPresentFrame(timeout_ms);
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if (!frame) {
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LOG_DEBUG(Render_OpenGL, "TryGetPresentFrame returned no frame to present");
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return;
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return false;
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}
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// Clearing before a full overwrite of a fbo can signal to drivers that they can avoid a
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@ -725,6 +709,7 @@ void RendererOpenGL::TryPresent(int timeout_ms) {
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glFlush();
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glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
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return true;
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}
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void RendererOpenGL::RenderScreenshot() {
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@ -55,13 +55,14 @@ class FrameMailbox;
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class RendererOpenGL final : public VideoCore::RendererBase {
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public:
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explicit RendererOpenGL(Core::Frontend::EmuWindow& emu_window, Core::System& system);
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explicit RendererOpenGL(Core::Frontend::EmuWindow& emu_window, Core::System& system,
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Core::Frontend::GraphicsContext& context);
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~RendererOpenGL() override;
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bool Init() override;
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void ShutDown() override;
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void SwapBuffers(const Tegra::FramebufferConfig* framebuffer) override;
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void TryPresent(int timeout_ms) override;
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bool TryPresent(int timeout_ms) override;
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private:
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/// Initializes the OpenGL state and creates persistent objects.
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@ -89,8 +90,11 @@ private:
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void PrepareRendertarget(const Tegra::FramebufferConfig* framebuffer);
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bool Present(int timeout_ms);
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Core::Frontend::EmuWindow& emu_window;
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Core::System& system;
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Core::Frontend::GraphicsContext& context;
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StateTracker state_tracker{system};
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@ -115,6 +119,8 @@ private:
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/// Frame presentation mailbox
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std::unique_ptr<FrameMailbox> frame_mailbox;
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bool has_debug_tool = false;
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};
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} // namespace OpenGL
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