Merge pull request #6040 from german77/toggleKeyboard

Enable toggle buttons for keyboard and mouse
This commit is contained in:
bunnei 2021-03-11 11:00:44 -08:00 committed by GitHub
commit 827dcad26e
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6 changed files with 109 additions and 12 deletions

View file

@ -12,20 +12,39 @@ namespace InputCommon {
class KeyButton final : public Input::ButtonDevice {
public:
explicit KeyButton(std::shared_ptr<KeyButtonList> key_button_list_)
: key_button_list(std::move(key_button_list_)) {}
explicit KeyButton(std::shared_ptr<KeyButtonList> key_button_list_, bool toggle_)
: key_button_list(std::move(key_button_list_)), toggle(toggle_) {}
~KeyButton() override;
bool GetStatus() const override {
if (toggle) {
return toggled_status.load(std::memory_order_relaxed);
}
return status.load();
}
void ToggleButton() {
if (lock) {
return;
}
lock = true;
const bool old_toggle_status = toggled_status.load();
toggled_status.store(!old_toggle_status);
}
void UnlockButton() {
lock = false;
}
friend class KeyButtonList;
private:
std::shared_ptr<KeyButtonList> key_button_list;
std::atomic<bool> status{false};
std::atomic<bool> toggled_status{false};
bool lock{false};
const bool toggle;
};
struct KeyButtonPair {
@ -51,6 +70,11 @@ public:
for (const KeyButtonPair& pair : list) {
if (pair.key_code == key_code) {
pair.key_button->status.store(pressed);
if (pressed) {
pair.key_button->ToggleButton();
} else {
pair.key_button->UnlockButton();
}
}
}
}
@ -75,7 +99,8 @@ KeyButton::~KeyButton() {
std::unique_ptr<Input::ButtonDevice> Keyboard::Create(const Common::ParamPackage& params) {
const int key_code = params.Get("code", 0);
std::unique_ptr<KeyButton> button = std::make_unique<KeyButton>(key_button_list);
const bool toggle = params.Get("toggle", false);
std::unique_ptr<KeyButton> button = std::make_unique<KeyButton>(key_button_list, toggle);
key_button_list->AddKeyButton(key_code, button.get());
return button;
}

View file

@ -162,6 +162,42 @@ void Mouse::EndConfiguration() {
configuring = false;
}
bool Mouse::ToggleButton(std::size_t button_) {
if (button_ >= mouse_info.size()) {
return false;
}
const auto button = 1U << button_;
const bool button_state = (toggle_buttons & button) != 0;
const bool button_lock = (lock_buttons & button) != 0;
if (button_lock) {
return button_state;
}
lock_buttons |= static_cast<u16>(button);
if (button_state) {
toggle_buttons &= static_cast<u16>(0xFF - button);
} else {
toggle_buttons |= static_cast<u16>(button);
}
return !button_state;
}
bool Mouse::UnlockButton(std::size_t button_) {
if (button_ >= mouse_info.size()) {
return false;
}
const auto button = 1U << button_;
const bool button_state = (toggle_buttons & button) != 0;
lock_buttons &= static_cast<u16>(0xFF - button);
return button_state;
}
Common::SPSCQueue<MouseStatus>& Mouse::GetMouseQueue() {
return mouse_queue;
}

View file

@ -69,6 +69,9 @@ public:
*/
void ReleaseButton(MouseButton button_);
[[nodiscard]] bool ToggleButton(std::size_t button_);
[[nodiscard]] bool UnlockButton(std::size_t button_);
[[nodiscard]] Common::SPSCQueue<MouseStatus>& GetMouseQueue();
[[nodiscard]] const Common::SPSCQueue<MouseStatus>& GetMouseQueue() const;
@ -94,6 +97,8 @@ private:
};
u16 buttons{};
u16 toggle_buttons{};
u16 lock_buttons{};
std::thread update_thread;
MouseButton last_button{MouseButton::Undefined};
std::array<MouseInfo, 7> mouse_info;

View file

@ -14,16 +14,25 @@ namespace InputCommon {
class MouseButton final : public Input::ButtonDevice {
public:
explicit MouseButton(u32 button_, const MouseInput::Mouse* mouse_input_)
: button(button_), mouse_input(mouse_input_) {}
explicit MouseButton(u32 button_, bool toggle_, MouseInput::Mouse* mouse_input_)
: button(button_), toggle(toggle_), mouse_input(mouse_input_) {}
bool GetStatus() const override {
return mouse_input->GetMouseState(button).pressed;
const bool button_state = mouse_input->GetMouseState(button).pressed;
if (!toggle) {
return button_state;
}
if (button_state) {
return mouse_input->ToggleButton(button);
}
return mouse_input->UnlockButton(button);
}
private:
const u32 button;
const MouseInput::Mouse* mouse_input;
const bool toggle;
MouseInput::Mouse* mouse_input;
};
MouseButtonFactory::MouseButtonFactory(std::shared_ptr<MouseInput::Mouse> mouse_input_)
@ -32,8 +41,9 @@ MouseButtonFactory::MouseButtonFactory(std::shared_ptr<MouseInput::Mouse> mouse_
std::unique_ptr<Input::ButtonDevice> MouseButtonFactory::Create(
const Common::ParamPackage& params) {
const auto button_id = params.Get("button", 0);
const auto toggle = params.Get("toggle", false);
return std::make_unique<MouseButton>(button_id, mouse_input.get());
return std::make_unique<MouseButton>(button_id, toggle, mouse_input.get());
}
Common::ParamPackage MouseButtonFactory::GetNextInput() const {