configure_graphics: Use u8 for bg_color values

This commit is contained in:
ameerj 2021-07-08 21:45:01 -04:00
parent 386cd45f07
commit 8284658bac
5 changed files with 20 additions and 19 deletions

View file

@ -229,9 +229,6 @@ void RendererOpenGL::LoadColorToActiveGLTexture(u8 color_r, u8 color_g, u8 color
}
void RendererOpenGL::InitOpenGLObjects() {
glClearColor(Settings::values.bg_red.GetValue(), Settings::values.bg_green.GetValue(),
Settings::values.bg_blue.GetValue(), 0.0f);
// Create shader programs
OGLShader vertex_shader;
vertex_shader.Create(HostShaders::OPENGL_PRESENT_VERT, GL_VERTEX_SHADER);
@ -337,8 +334,9 @@ void RendererOpenGL::ConfigureFramebufferTexture(TextureInfo& texture,
void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) {
if (renderer_settings.set_background_color) {
// Update background color before drawing
glClearColor(Settings::values.bg_red.GetValue(), Settings::values.bg_green.GetValue(),
Settings::values.bg_blue.GetValue(), 0.0f);
glClearColor(Settings::values.bg_red.GetValue() / 255.0f,
Settings::values.bg_green.GetValue() / 255.0f,
Settings::values.bg_blue.GetValue() / 255.0f, 1.0f);
}
// Set projection matrix

View file

@ -225,8 +225,11 @@ VkSemaphore VKBlitScreen::Draw(const Tegra::FramebufferConfig& framebuffer, bool
descriptor_set = descriptor_sets[image_index], buffer = *buffer,
size = swapchain.GetSize(), pipeline = *pipeline,
layout = *pipeline_layout](vk::CommandBuffer cmdbuf) {
const f32 bg_red = Settings::values.bg_red.GetValue() / 255.0f;
const f32 bg_green = Settings::values.bg_green.GetValue() / 255.0f;
const f32 bg_blue = Settings::values.bg_blue.GetValue() / 255.0f;
const VkClearValue clear_color{
.color = {.float32 = {0.0f, 0.0f, 0.0f, 0.0f}},
.color = {.float32 = {bg_red, bg_green, bg_blue, 1.0f}},
};
const VkRenderPassBeginInfo renderpass_bi{
.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,