citra-qt: Move graphics debugging code into its own folder

Keeps all graphics debugging stuff from cluttering up the root debugger
folder
This commit is contained in:
Lioncash 2016-12-21 17:19:12 -05:00
parent 29564d73bd
commit 8309d0dade
17 changed files with 32 additions and 32 deletions

View file

@ -6,13 +6,13 @@ set(SRCS
config.cpp
debugger/callstack.cpp
debugger/disassembler.cpp
debugger/graphics.cpp
debugger/graphics_breakpoint_observer.cpp
debugger/graphics_breakpoints.cpp
debugger/graphics_cmdlists.cpp
debugger/graphics_surface.cpp
debugger/graphics_tracing.cpp
debugger/graphics_vertex_shader.cpp
debugger/graphics/graphics.cpp
debugger/graphics/graphics_breakpoint_observer.cpp
debugger/graphics/graphics_breakpoints.cpp
debugger/graphics/graphics_cmdlists.cpp
debugger/graphics/graphics_surface.cpp
debugger/graphics/graphics_tracing.cpp
debugger/graphics/graphics_vertex_shader.cpp
debugger/profiler.cpp
debugger/ramview.cpp
debugger/registers.cpp
@ -39,14 +39,14 @@ set(HEADERS
config.h
debugger/callstack.h
debugger/disassembler.h
debugger/graphics.h
debugger/graphics_breakpoint_observer.h
debugger/graphics_breakpoints.h
debugger/graphics_breakpoints_p.h
debugger/graphics_cmdlists.h
debugger/graphics_surface.h
debugger/graphics_tracing.h
debugger/graphics_vertex_shader.h
debugger/graphics/graphics.h
debugger/graphics/graphics_breakpoint_observer.h
debugger/graphics/graphics_breakpoints.h
debugger/graphics/graphics_breakpoints_p.h
debugger/graphics/graphics_cmdlists.h
debugger/graphics/graphics_surface.h
debugger/graphics/graphics_tracing.h
debugger/graphics/graphics_vertex_shader.h
debugger/profiler.h
debugger/ramview.h
debugger/registers.h