yuzu: Display current game version in multiplayer room

Makes it easier for users to recognize connection errors caused by different game versions.
This commit is contained in:
FearlessTobi 2022-08-27 03:31:17 +02:00
parent b961b385c3
commit 839e1faf49
6 changed files with 38 additions and 11 deletions

View file

@ -221,7 +221,7 @@ public:
* Extracts the game name from a received ENet packet and broadcasts it.
* @param event The ENet event that was received.
*/
void HandleGameNamePacket(const ENetEvent* event);
void HandleGameInfoPacket(const ENetEvent* event);
/**
* Removes the client from the members list if it was in it and announces the change
@ -242,7 +242,7 @@ void Room::RoomImpl::ServerLoop() {
HandleJoinRequest(&event);
break;
case IdSetGameInfo:
HandleGameNamePacket(&event);
HandleGameInfoPacket(&event);
break;
case IdProxyPacket:
HandleProxyPacket(&event);
@ -778,6 +778,7 @@ void Room::RoomImpl::BroadcastRoomInformation() {
packet.Write(member.fake_ip);
packet.Write(member.game_info.name);
packet.Write(member.game_info.id);
packet.Write(member.game_info.version);
packet.Write(member.user_data.username);
packet.Write(member.user_data.display_name);
packet.Write(member.user_data.avatar_url);
@ -817,6 +818,7 @@ void Room::RoomImpl::HandleProxyPacket(const ENetEvent* event) {
in_packet.IgnoreBytes(sizeof(u16)); // Port
in_packet.IgnoreBytes(sizeof(u8)); // Protocol
bool broadcast;
in_packet.Read(broadcast); // Broadcast
@ -909,7 +911,7 @@ void Room::RoomImpl::HandleChatPacket(const ENetEvent* event) {
}
}
void Room::RoomImpl::HandleGameNamePacket(const ENetEvent* event) {
void Room::RoomImpl::HandleGameInfoPacket(const ENetEvent* event) {
Packet in_packet;
in_packet.Append(event->packet->data, event->packet->dataLength);
@ -917,6 +919,7 @@ void Room::RoomImpl::HandleGameNamePacket(const ENetEvent* event) {
GameInfo game_info;
in_packet.Read(game_info.name);
in_packet.Read(game_info.id);
in_packet.Read(game_info.version);
{
std::lock_guard lock(member_mutex);
@ -935,7 +938,8 @@ void Room::RoomImpl::HandleGameNamePacket(const ENetEvent* event) {
if (game_info.name.empty()) {
LOG_INFO(Network, "{} is not playing", display_name);
} else {
LOG_INFO(Network, "{} is playing {}", display_name, game_info.name);
LOG_INFO(Network, "{} is playing {} ({})", display_name, game_info.name,
game_info.version);
}
}
}