yuzu: Display current game version in multiplayer room
Makes it easier for users to recognize connection errors caused by different game versions.
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parent
b961b385c3
commit
839e1faf49
6 changed files with 38 additions and 11 deletions
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@ -221,7 +221,7 @@ public:
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* Extracts the game name from a received ENet packet and broadcasts it.
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* @param event The ENet event that was received.
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*/
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void HandleGameNamePacket(const ENetEvent* event);
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void HandleGameInfoPacket(const ENetEvent* event);
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/**
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* Removes the client from the members list if it was in it and announces the change
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@ -242,7 +242,7 @@ void Room::RoomImpl::ServerLoop() {
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HandleJoinRequest(&event);
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break;
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case IdSetGameInfo:
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HandleGameNamePacket(&event);
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HandleGameInfoPacket(&event);
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break;
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case IdProxyPacket:
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HandleProxyPacket(&event);
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@ -778,6 +778,7 @@ void Room::RoomImpl::BroadcastRoomInformation() {
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packet.Write(member.fake_ip);
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packet.Write(member.game_info.name);
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packet.Write(member.game_info.id);
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packet.Write(member.game_info.version);
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packet.Write(member.user_data.username);
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packet.Write(member.user_data.display_name);
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packet.Write(member.user_data.avatar_url);
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@ -817,6 +818,7 @@ void Room::RoomImpl::HandleProxyPacket(const ENetEvent* event) {
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in_packet.IgnoreBytes(sizeof(u16)); // Port
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in_packet.IgnoreBytes(sizeof(u8)); // Protocol
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bool broadcast;
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in_packet.Read(broadcast); // Broadcast
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@ -909,7 +911,7 @@ void Room::RoomImpl::HandleChatPacket(const ENetEvent* event) {
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}
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}
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void Room::RoomImpl::HandleGameNamePacket(const ENetEvent* event) {
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void Room::RoomImpl::HandleGameInfoPacket(const ENetEvent* event) {
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Packet in_packet;
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in_packet.Append(event->packet->data, event->packet->dataLength);
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@ -917,6 +919,7 @@ void Room::RoomImpl::HandleGameNamePacket(const ENetEvent* event) {
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GameInfo game_info;
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in_packet.Read(game_info.name);
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in_packet.Read(game_info.id);
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in_packet.Read(game_info.version);
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{
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std::lock_guard lock(member_mutex);
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@ -935,7 +938,8 @@ void Room::RoomImpl::HandleGameNamePacket(const ENetEvent* event) {
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if (game_info.name.empty()) {
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LOG_INFO(Network, "{} is not playing", display_name);
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} else {
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LOG_INFO(Network, "{} is playing {}", display_name, game_info.name);
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LOG_INFO(Network, "{} is playing {} ({})", display_name, game_info.name,
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game_info.version);
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}
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}
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}
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