yuzu: Display current game version in multiplayer room

Makes it easier for users to recognize connection errors caused by different game versions.
This commit is contained in:
FearlessTobi 2022-08-27 03:31:17 +02:00
parent b961b385c3
commit 839e1faf49
6 changed files with 38 additions and 11 deletions

View file

@ -103,7 +103,7 @@ public:
/**
* Extracts a ProxyPacket from a received ENet packet.
* @param event The ENet event that was received.
* @param event The ENet event that was received.
*/
void HandleProxyPackets(const ENetEvent* event);
@ -315,6 +315,7 @@ void RoomMember::RoomMemberImpl::HandleRoomInformationPacket(const ENetEvent* ev
packet.Read(member.fake_ip);
packet.Read(member.game_info.name);
packet.Read(member.game_info.id);
packet.Read(member.game_info.version);
packet.Read(member.username);
packet.Read(member.display_name);
packet.Read(member.avatar_url);
@ -622,6 +623,7 @@ void RoomMember::SendGameInfo(const GameInfo& game_info) {
packet.Write(static_cast<u8>(IdSetGameInfo));
packet.Write(game_info.name);
packet.Write(game_info.id);
packet.Write(game_info.version);
room_member_impl->Send(std::move(packet));
}