yuzu: Display current game version in multiplayer room
Makes it easier for users to recognize connection errors caused by different game versions.
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b961b385c3
commit
839e1faf49
6 changed files with 38 additions and 11 deletions
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@ -103,7 +103,7 @@ public:
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/**
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* Extracts a ProxyPacket from a received ENet packet.
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* @param event The ENet event that was received.
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* @param event The ENet event that was received.
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*/
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void HandleProxyPackets(const ENetEvent* event);
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@ -315,6 +315,7 @@ void RoomMember::RoomMemberImpl::HandleRoomInformationPacket(const ENetEvent* ev
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packet.Read(member.fake_ip);
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packet.Read(member.game_info.name);
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packet.Read(member.game_info.id);
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packet.Read(member.game_info.version);
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packet.Read(member.username);
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packet.Read(member.display_name);
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packet.Read(member.avatar_url);
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@ -622,6 +623,7 @@ void RoomMember::SendGameInfo(const GameInfo& game_info) {
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packet.Write(static_cast<u8>(IdSetGameInfo));
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packet.Write(game_info.name);
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packet.Write(game_info.id);
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packet.Write(game_info.version);
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room_member_impl->Send(std::move(packet));
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}
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