glasm: Properly declare attributes on geometry programs

This commit is contained in:
ReinUsesLisp 2021-05-20 17:28:09 -03:00 committed by ameerj
parent fad139a3e6
commit 83cef0426b
3 changed files with 14 additions and 6 deletions

View file

@ -47,24 +47,31 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile
case Stage::VertexA:
case Stage::VertexB:
stage_name = "vertex";
attrib_name = "vertex";
break;
case Stage::TessellationControl:
case Stage::TessellationEval:
stage_name = "primitive";
attrib_name = "primitive";
break;
case Stage::Geometry:
stage_name = "primitive";
attrib_name = "vertex";
break;
case Stage::Fragment:
stage_name = "fragment";
attrib_name = "fragment";
break;
case Stage::Compute:
stage_name = "invocation";
break;
}
const std::string_view attr_stage{stage == Stage::Fragment ? "fragment" : "vertex"};
for (size_t index = 0; index < program.info.input_generics.size(); ++index) {
const auto& generic{program.info.input_generics[index]};
if (generic.used) {
Add("{}ATTRIB in_attr{}[]={{{}.attrib[{}..{}]}};",
InterpDecorator(generic.interpolation), index, stage_name, index, index);
InterpDecorator(generic.interpolation), index, attr_stage, index, index);
}
}
for (size_t index = 0; index < program.info.stores_frag_color.size(); ++index) {