glasm: Properly declare attributes on geometry programs
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fad139a3e6
commit
83cef0426b
3 changed files with 14 additions and 6 deletions
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@ -47,24 +47,31 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile
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case Stage::VertexA:
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case Stage::VertexB:
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stage_name = "vertex";
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attrib_name = "vertex";
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break;
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case Stage::TessellationControl:
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case Stage::TessellationEval:
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stage_name = "primitive";
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attrib_name = "primitive";
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break;
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case Stage::Geometry:
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stage_name = "primitive";
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attrib_name = "vertex";
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break;
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case Stage::Fragment:
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stage_name = "fragment";
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attrib_name = "fragment";
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break;
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case Stage::Compute:
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stage_name = "invocation";
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break;
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}
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const std::string_view attr_stage{stage == Stage::Fragment ? "fragment" : "vertex"};
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for (size_t index = 0; index < program.info.input_generics.size(); ++index) {
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const auto& generic{program.info.input_generics[index]};
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if (generic.used) {
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Add("{}ATTRIB in_attr{}[]={{{}.attrib[{}..{}]}};",
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InterpDecorator(generic.interpolation), index, stage_name, index, index);
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InterpDecorator(generic.interpolation), index, attr_stage, index, index);
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}
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}
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for (size_t index = 0; index < program.info.stores_frag_color.size(); ++index) {
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