general: Convert assertion macros over to be fmt-compatible

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Lioncash 2018-04-27 07:54:05 -04:00
parent 3c40496409
commit 8475496630
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17 changed files with 39 additions and 39 deletions

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@ -17,7 +17,7 @@ void SetShaderUniformBlockBinding(GLuint shader, const char* name,
GLint ub_size = 0;
glGetActiveUniformBlockiv(shader, ub_index, GL_UNIFORM_BLOCK_DATA_SIZE, &ub_size);
ASSERT_MSG(ub_size == expected_size,
"Uniform block size did not match! Got %d, expected %zu",
"Uniform block size did not match! Got {}, expected {}",
static_cast<int>(ub_size), expected_size);
glUniformBlockBinding(shader, ub_index, static_cast<GLuint>(binding));
}