Add mutitouch support for touch screens

This commit is contained in:
german 2021-01-02 22:04:50 -06:00
parent d8df9a16bd
commit 8495e1bd83
10 changed files with 138 additions and 86 deletions

View file

@ -18,7 +18,7 @@ Controller_Touchscreen::Controller_Touchscreen(Core::System& system) : Controlle
Controller_Touchscreen::~Controller_Touchscreen() = default;
void Controller_Touchscreen::OnInit() {
for (size_t id = 0; id < MAX_FINGERS; id++) {
for (std::size_t id = 0; id < MAX_FINGERS; ++id) {
mouse_finger_id[id] = MAX_FINGERS;
keyboard_finger_id[id] = MAX_FINGERS;
udp_finger_id[id] = MAX_FINGERS;
@ -48,23 +48,29 @@ void Controller_Touchscreen::OnUpdate(const Core::Timing::CoreTiming& core_timin
cur_entry.sampling_number2 = cur_entry.sampling_number;
const Input::TouchStatus& mouse_status = touch_mouse_device->GetStatus();
const Input::TouchStatus& keyboard_status = touch_btn_device->GetStatus();
const Input::TouchStatus& udp_status = touch_udp_device->GetStatus();
for (size_t id = 0; id < mouse_status.size(); id++) {
for (std::size_t id = 0; id < mouse_status.size(); ++id) {
mouse_finger_id[id] = UpdateTouchInputEvent(mouse_status[id], mouse_finger_id[id]);
keyboard_finger_id[id] = UpdateTouchInputEvent(keyboard_status[id], keyboard_finger_id[id]);
udp_finger_id[id] = UpdateTouchInputEvent(udp_status[id], udp_finger_id[id]);
}
if (Settings::values.use_touch_from_button) {
const Input::TouchStatus& keyboard_status = touch_btn_device->GetStatus();
for (std::size_t id = 0; id < mouse_status.size(); ++id) {
keyboard_finger_id[id] =
UpdateTouchInputEvent(keyboard_status[id], keyboard_finger_id[id]);
}
}
std::array<Finger, 16> active_fingers;
const auto end_iter = std::copy_if(fingers.begin(), fingers.end(), active_fingers.begin(),
[](const auto& finger) { return finger.pressed; });
const auto active_fingers_count =
static_cast<size_t>(std::distance(active_fingers.begin(), end_iter));
static_cast<std::size_t>(std::distance(active_fingers.begin(), end_iter));
const u64 tick = core_timing.GetCPUTicks();
cur_entry.entry_count = static_cast<s32_le>(active_fingers_count);
for (size_t id = 0; id < MAX_FINGERS; id++) {
for (std::size_t id = 0; id < MAX_FINGERS; ++id) {
auto& touch_entry = cur_entry.states[id];
if (id < active_fingers_count) {
touch_entry.x = static_cast<u16>(active_fingers[id].x * Layout::ScreenUndocked::Width);
@ -73,7 +79,7 @@ void Controller_Touchscreen::OnUpdate(const Core::Timing::CoreTiming& core_timin
touch_entry.diameter_y = Settings::values.touchscreen.diameter_y;
touch_entry.rotation_angle = Settings::values.touchscreen.rotation_angle;
touch_entry.delta_time = tick - active_fingers[id].last_touch;
active_fingers[id].last_touch = tick;
fingers[active_fingers[id].id].last_touch = tick;
touch_entry.finger = active_fingers[id].id;
touch_entry.attribute.raw = active_fingers[id].attribute.raw;
} else {
@ -101,8 +107,8 @@ void Controller_Touchscreen::OnLoadInputDevices() {
}
}
std::optional<size_t> Controller_Touchscreen::GetUnusedFingerID() const {
size_t first_free_id = 0;
std::optional<std::size_t> Controller_Touchscreen::GetUnusedFingerID() const {
std::size_t first_free_id = 0;
while (first_free_id < MAX_FINGERS) {
if (!fingers[first_free_id].pressed) {
return first_free_id;
@ -113,11 +119,11 @@ std::optional<size_t> Controller_Touchscreen::GetUnusedFingerID() const {
return std::nullopt;
}
size_t Controller_Touchscreen::UpdateTouchInputEvent(
const std::tuple<float, float, bool>& touch_input, size_t finger_id) {
std::size_t Controller_Touchscreen::UpdateTouchInputEvent(
const std::tuple<float, float, bool>& touch_input, std::size_t finger_id) {
const auto& [x, y, pressed] = touch_input;
if (pressed) {
Attributes attribute = {};
Attributes attribute{};
if (finger_id == MAX_FINGERS) {
const auto first_free_id = GetUnusedFingerID();
if (!first_free_id) {

View file

@ -30,17 +30,17 @@ public:
void OnLoadInputDevices() override;
private:
static constexpr size_t MAX_FINGERS = 16;
static constexpr std::size_t MAX_FINGERS = 16;
// Returns an unused finger id, if there is no fingers available std::nullopt will be returned
std::optional<size_t> GetUnusedFingerID() const;
std::optional<std::size_t> GetUnusedFingerID() const;
// If the touch is new it tries to assing a new finger id, if there is no fingers avaliable no
// changes will be made. Updates the coordinates if the finger id it's already set. If the touch
// ends delays the output by one frame to set the end_touch flag before finally freeing the
// finger id
size_t UpdateTouchInputEvent(const std::tuple<float, float, bool>& touch_input,
size_t finger_id);
std::size_t UpdateTouchInputEvent(const std::tuple<float, float, bool>& touch_input,
std::size_t finger_id);
struct Attributes {
union {
@ -92,9 +92,9 @@ private:
std::unique_ptr<Input::TouchDevice> touch_mouse_device;
std::unique_ptr<Input::TouchDevice> touch_udp_device;
std::unique_ptr<Input::TouchDevice> touch_btn_device;
std::array<size_t, MAX_FINGERS> mouse_finger_id;
std::array<size_t, MAX_FINGERS> keyboard_finger_id;
std::array<size_t, MAX_FINGERS> udp_finger_id;
std::array<std::size_t, MAX_FINGERS> mouse_finger_id;
std::array<std::size_t, MAX_FINGERS> keyboard_finger_id;
std::array<std::size_t, MAX_FINGERS> udp_finger_id;
std::array<Finger, MAX_FINGERS> fingers;
};
} // namespace Service::HID