Add mutitouch support for touch screens
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10 changed files with 138 additions and 86 deletions
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@ -18,7 +18,7 @@ Controller_Touchscreen::Controller_Touchscreen(Core::System& system) : Controlle
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Controller_Touchscreen::~Controller_Touchscreen() = default;
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void Controller_Touchscreen::OnInit() {
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for (size_t id = 0; id < MAX_FINGERS; id++) {
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for (std::size_t id = 0; id < MAX_FINGERS; ++id) {
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mouse_finger_id[id] = MAX_FINGERS;
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keyboard_finger_id[id] = MAX_FINGERS;
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udp_finger_id[id] = MAX_FINGERS;
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@ -48,23 +48,29 @@ void Controller_Touchscreen::OnUpdate(const Core::Timing::CoreTiming& core_timin
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cur_entry.sampling_number2 = cur_entry.sampling_number;
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const Input::TouchStatus& mouse_status = touch_mouse_device->GetStatus();
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const Input::TouchStatus& keyboard_status = touch_btn_device->GetStatus();
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const Input::TouchStatus& udp_status = touch_udp_device->GetStatus();
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for (size_t id = 0; id < mouse_status.size(); id++) {
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for (std::size_t id = 0; id < mouse_status.size(); ++id) {
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mouse_finger_id[id] = UpdateTouchInputEvent(mouse_status[id], mouse_finger_id[id]);
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keyboard_finger_id[id] = UpdateTouchInputEvent(keyboard_status[id], keyboard_finger_id[id]);
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udp_finger_id[id] = UpdateTouchInputEvent(udp_status[id], udp_finger_id[id]);
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}
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if (Settings::values.use_touch_from_button) {
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const Input::TouchStatus& keyboard_status = touch_btn_device->GetStatus();
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for (std::size_t id = 0; id < mouse_status.size(); ++id) {
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keyboard_finger_id[id] =
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UpdateTouchInputEvent(keyboard_status[id], keyboard_finger_id[id]);
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}
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}
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std::array<Finger, 16> active_fingers;
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const auto end_iter = std::copy_if(fingers.begin(), fingers.end(), active_fingers.begin(),
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[](const auto& finger) { return finger.pressed; });
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const auto active_fingers_count =
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static_cast<size_t>(std::distance(active_fingers.begin(), end_iter));
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static_cast<std::size_t>(std::distance(active_fingers.begin(), end_iter));
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const u64 tick = core_timing.GetCPUTicks();
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cur_entry.entry_count = static_cast<s32_le>(active_fingers_count);
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for (size_t id = 0; id < MAX_FINGERS; id++) {
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for (std::size_t id = 0; id < MAX_FINGERS; ++id) {
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auto& touch_entry = cur_entry.states[id];
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if (id < active_fingers_count) {
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touch_entry.x = static_cast<u16>(active_fingers[id].x * Layout::ScreenUndocked::Width);
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@ -73,7 +79,7 @@ void Controller_Touchscreen::OnUpdate(const Core::Timing::CoreTiming& core_timin
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touch_entry.diameter_y = Settings::values.touchscreen.diameter_y;
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touch_entry.rotation_angle = Settings::values.touchscreen.rotation_angle;
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touch_entry.delta_time = tick - active_fingers[id].last_touch;
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active_fingers[id].last_touch = tick;
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fingers[active_fingers[id].id].last_touch = tick;
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touch_entry.finger = active_fingers[id].id;
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touch_entry.attribute.raw = active_fingers[id].attribute.raw;
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} else {
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@ -101,8 +107,8 @@ void Controller_Touchscreen::OnLoadInputDevices() {
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}
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}
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std::optional<size_t> Controller_Touchscreen::GetUnusedFingerID() const {
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size_t first_free_id = 0;
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std::optional<std::size_t> Controller_Touchscreen::GetUnusedFingerID() const {
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std::size_t first_free_id = 0;
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while (first_free_id < MAX_FINGERS) {
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if (!fingers[first_free_id].pressed) {
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return first_free_id;
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@ -113,11 +119,11 @@ std::optional<size_t> Controller_Touchscreen::GetUnusedFingerID() const {
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return std::nullopt;
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}
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size_t Controller_Touchscreen::UpdateTouchInputEvent(
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const std::tuple<float, float, bool>& touch_input, size_t finger_id) {
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std::size_t Controller_Touchscreen::UpdateTouchInputEvent(
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const std::tuple<float, float, bool>& touch_input, std::size_t finger_id) {
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const auto& [x, y, pressed] = touch_input;
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if (pressed) {
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Attributes attribute = {};
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Attributes attribute{};
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if (finger_id == MAX_FINGERS) {
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const auto first_free_id = GetUnusedFingerID();
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if (!first_free_id) {
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@ -30,17 +30,17 @@ public:
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void OnLoadInputDevices() override;
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private:
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static constexpr size_t MAX_FINGERS = 16;
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static constexpr std::size_t MAX_FINGERS = 16;
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// Returns an unused finger id, if there is no fingers available std::nullopt will be returned
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std::optional<size_t> GetUnusedFingerID() const;
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std::optional<std::size_t> GetUnusedFingerID() const;
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// If the touch is new it tries to assing a new finger id, if there is no fingers avaliable no
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// changes will be made. Updates the coordinates if the finger id it's already set. If the touch
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// ends delays the output by one frame to set the end_touch flag before finally freeing the
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// finger id
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size_t UpdateTouchInputEvent(const std::tuple<float, float, bool>& touch_input,
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size_t finger_id);
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std::size_t UpdateTouchInputEvent(const std::tuple<float, float, bool>& touch_input,
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std::size_t finger_id);
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struct Attributes {
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union {
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@ -92,9 +92,9 @@ private:
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std::unique_ptr<Input::TouchDevice> touch_mouse_device;
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std::unique_ptr<Input::TouchDevice> touch_udp_device;
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std::unique_ptr<Input::TouchDevice> touch_btn_device;
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std::array<size_t, MAX_FINGERS> mouse_finger_id;
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std::array<size_t, MAX_FINGERS> keyboard_finger_id;
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std::array<size_t, MAX_FINGERS> udp_finger_id;
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std::array<std::size_t, MAX_FINGERS> mouse_finger_id;
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std::array<std::size_t, MAX_FINGERS> keyboard_finger_id;
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std::array<std::size_t, MAX_FINGERS> udp_finger_id;
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std::array<Finger, MAX_FINGERS> fingers;
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};
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} // namespace Service::HID
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