Add mutitouch support for touch screens

This commit is contained in:
german 2021-01-02 22:04:50 -06:00
parent d8df9a16bd
commit 8495e1bd83
10 changed files with 138 additions and 86 deletions

View file

@ -136,8 +136,8 @@ static void SocketLoop(Socket* socket) {
Client::Client() {
LOG_INFO(Input, "Udp Initialization started");
for (size_t id = 0; id < MAX_TOUCH_FINGERS; id++) {
finger_id[id] = MAX_UDP_CLIENTS * 2;
for (std::size_t id = 0; id < MAX_TOUCH_FINGERS; ++id) {
finger_id[id] = MAX_TOUCH_FINGERS;
}
ReloadSockets();
}
@ -262,7 +262,7 @@ void Client::OnPadData(Response::PadData data, std::size_t client) {
std::lock_guard guard(clients[client].status.update_mutex);
clients[client].status.motion_status = clients[client].motion.GetMotion();
for (size_t id = 0; id < data.touch.size(); id++) {
for (std::size_t id = 0; id < data.touch.size(); ++id) {
UpdateTouchInput(data.touch[id], client, id);
}
@ -314,7 +314,7 @@ void Client::UpdateYuzuSettings(std::size_t client, const Common::Vec3<float>& a
.port = clients[client].port,
.pad_index = clients[client].pad_index,
};
for (size_t i = 0; i < 3; ++i) {
for (std::size_t i = 0; i < 3; ++i) {
if (gyro[i] > 5.0f || gyro[i] < -5.0f) {
pad.motion = static_cast<PadMotion>(i);
pad.motion_value = gyro[i];
@ -328,8 +328,8 @@ void Client::UpdateYuzuSettings(std::size_t client, const Common::Vec3<float>& a
}
}
std::optional<size_t> Client::GetUnusedFingerID() const {
size_t first_free_id = 0;
std::optional<std::size_t> Client::GetUnusedFingerID() const {
std::size_t first_free_id = 0;
while (first_free_id < MAX_TOUCH_FINGERS) {
if (!std::get<2>(touch_status[first_free_id])) {
return first_free_id;
@ -340,7 +340,7 @@ std::optional<size_t> Client::GetUnusedFingerID() const {
return std::nullopt;
}
void Client::UpdateTouchInput(Response::TouchPad& touch_pad, size_t client, size_t id) {
void Client::UpdateTouchInput(Response::TouchPad& touch_pad, std::size_t client, std::size_t id) {
// TODO: Use custom calibration per device
const Common::ParamPackage touch_param(Settings::values.touch_device);
const u16 min_x = static_cast<u16>(touch_param.Get("min_x", 100));
@ -367,10 +367,7 @@ void Client::UpdateTouchInput(Response::TouchPad& touch_pad, size_t client, size
}
if (finger_id[client * 2 + id] != MAX_TOUCH_FINGERS) {
auto& [x, y, pressed] = touch_status[finger_id[client * 2 + id]];
x = 0;
y = 0;
pressed = false;
touch_status[finger_id[client * 2 + id]] = {};
finger_id[client * 2 + id] = MAX_TOUCH_FINGERS;
}
}