Use negative priorities to avoid special-casing the self-include
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ebdae19fd2
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164 changed files with 170 additions and 168 deletions
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@ -2,7 +2,6 @@
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "core/loader/3dsx.h"
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#include <algorithm>
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#include <vector>
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#include "common/logging/log.h"
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#include "core/hle/kernel/process.h"
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#include "core/hle/kernel/resource_limit.h"
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#include "core/hle/service/fs/archive.h"
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#include "core/loader/3dsx.h"
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#include "core/memory.h"
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namespace Loader {
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "core/loader/elf.h"
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#include <cstring>
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#include <memory>
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#include <string>
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#include "common/symbols.h"
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#include "core/hle/kernel/process.h"
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#include "core/hle/kernel/resource_limit.h"
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#include "core/loader/elf.h"
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#include "core/memory.h"
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using Kernel::SharedPtr;
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "core/loader/ncch.h"
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#include <algorithm>
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#include <cstring>
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#include <memory>
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#include "core/hle/kernel/process.h"
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#include "core/hle/kernel/resource_limit.h"
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#include "core/hle/service/fs/archive.h"
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#include "core/loader/ncch.h"
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#include "core/memory.h"
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////////////////////////////////////////////////////////////////////////////////////////////////////
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "core/loader/smdh.h"
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#include <cstring>
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#include <vector>
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#include "common/common_types.h"
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#include "core/loader/loader.h"
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#include "core/loader/smdh.h"
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#include "video_core/utils.h"
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namespace Loader {
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