Use negative priorities to avoid special-casing the self-include

This commit is contained in:
Yuri Kunde Schlesner 2016-09-20 23:52:38 -07:00
parent ebdae19fd2
commit 84fbbe2629
164 changed files with 170 additions and 168 deletions

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@ -2,7 +2,6 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "video_core/renderer_opengl/gl_rasterizer.h"
#include <memory>
#include <string>
#include <tuple>
@ -16,6 +15,7 @@
#include "core/hw/gpu.h"
#include "video_core/pica.h"
#include "video_core/pica_state.h"
#include "video_core/renderer_opengl/gl_rasterizer.h"
#include "video_core/renderer_opengl/gl_shader_gen.h"
#include "video_core/renderer_opengl/gl_shader_util.h"
#include "video_core/renderer_opengl/pica_to_gl.h"

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@ -2,7 +2,6 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "video_core/renderer_opengl/gl_rasterizer_cache.h"
#include <algorithm>
#include <atomic>
#include <cstring>
@ -20,6 +19,7 @@
#include "core/memory.h"
#include "video_core/debug_utils/debug_utils.h"
#include "video_core/pica_state.h"
#include "video_core/renderer_opengl/gl_rasterizer_cache.h"
#include "video_core/renderer_opengl/gl_state.h"
#include "video_core/utils.h"
#include "video_core/video_core.h"

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@ -2,7 +2,6 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "video_core/renderer_opengl/gl_shader_gen.h"
#include <array>
#include <cstddef>
#include "common/assert.h"
@ -10,6 +9,7 @@
#include "common/logging/log.h"
#include "video_core/pica.h"
#include "video_core/renderer_opengl/gl_rasterizer.h"
#include "video_core/renderer_opengl/gl_shader_gen.h"
#include "video_core/renderer_opengl/gl_shader_util.h"
using Pica::Regs;

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@ -2,10 +2,10 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "video_core/renderer_opengl/gl_shader_util.h"
#include <vector>
#include <glad/glad.h>
#include "common/logging/log.h"
#include "video_core/renderer_opengl/gl_shader_util.h"
namespace GLShader {

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@ -2,10 +2,10 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "video_core/renderer_opengl/gl_state.h"
#include <glad/glad.h>
#include "common/common_funcs.h"
#include "common/logging/log.h"
#include "video_core/renderer_opengl/gl_state.h"
OpenGLState OpenGLState::cur_state;

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@ -2,7 +2,6 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "video_core/renderer_opengl/renderer_opengl.h"
#include <algorithm>
#include <cstddef>
#include <cstdlib>
@ -22,6 +21,7 @@
#include "core/tracer/recorder.h"
#include "video_core/debug_utils/debug_utils.h"
#include "video_core/rasterizer_interface.h"
#include "video_core/renderer_opengl/renderer_opengl.h"
#include "video_core/video_core.h"
static const char vertex_shader[] = R"(