Use negative priorities to avoid special-casing the self-include
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ebdae19fd2
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164 changed files with 170 additions and 168 deletions
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@ -2,7 +2,6 @@
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "video_core/renderer_opengl/gl_rasterizer.h"
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#include <memory>
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#include <string>
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#include <tuple>
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#include "core/hw/gpu.h"
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#include "video_core/pica.h"
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#include "video_core/pica_state.h"
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#include "video_core/renderer_opengl/gl_rasterizer.h"
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#include "video_core/renderer_opengl/gl_shader_gen.h"
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#include "video_core/renderer_opengl/gl_shader_util.h"
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#include "video_core/renderer_opengl/pica_to_gl.h"
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "video_core/renderer_opengl/gl_rasterizer_cache.h"
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#include <algorithm>
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#include <atomic>
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#include <cstring>
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#include "core/memory.h"
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#include "video_core/debug_utils/debug_utils.h"
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#include "video_core/pica_state.h"
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#include "video_core/renderer_opengl/gl_rasterizer_cache.h"
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#include "video_core/renderer_opengl/gl_state.h"
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#include "video_core/utils.h"
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#include "video_core/video_core.h"
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "video_core/renderer_opengl/gl_shader_gen.h"
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#include <array>
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#include <cstddef>
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#include "common/assert.h"
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#include "common/logging/log.h"
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#include "video_core/pica.h"
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#include "video_core/renderer_opengl/gl_rasterizer.h"
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#include "video_core/renderer_opengl/gl_shader_gen.h"
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#include "video_core/renderer_opengl/gl_shader_util.h"
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using Pica::Regs;
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "video_core/renderer_opengl/gl_shader_util.h"
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#include <vector>
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#include <glad/glad.h>
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#include "common/logging/log.h"
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#include "video_core/renderer_opengl/gl_shader_util.h"
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namespace GLShader {
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "video_core/renderer_opengl/gl_state.h"
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#include <glad/glad.h>
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#include "common/common_funcs.h"
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#include "common/logging/log.h"
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#include "video_core/renderer_opengl/gl_state.h"
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OpenGLState OpenGLState::cur_state;
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "video_core/renderer_opengl/renderer_opengl.h"
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#include <algorithm>
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#include <cstddef>
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#include <cstdlib>
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#include "core/tracer/recorder.h"
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#include "video_core/debug_utils/debug_utils.h"
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#include "video_core/rasterizer_interface.h"
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#include "video_core/renderer_opengl/renderer_opengl.h"
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#include "video_core/video_core.h"
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static const char vertex_shader[] = R"(
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