Use negative priorities to avoid special-casing the self-include
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ebdae19fd2
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164 changed files with 170 additions and 168 deletions
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@ -2,7 +2,6 @@
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "video_core/shader/shader.h"
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#include <atomic>
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#include <cmath>
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#include <cstring>
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#include "common/microprofile.h"
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#include "video_core/pica.h"
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#include "video_core/pica_state.h"
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#include "video_core/shader/shader.h"
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#include "video_core/shader/shader_interpreter.h"
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#ifdef ARCHITECTURE_x86_64
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#include "video_core/shader/shader_jit_x64.h"
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "video_core/shader/shader.h"
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#include <algorithm>
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#include <array>
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#include <cmath>
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#include "common/vector_math.h"
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#include "video_core/pica_state.h"
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#include "video_core/pica_types.h"
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#include "video_core/shader/shader.h"
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#include "video_core/shader/shader_interpreter.h"
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using nihstro::OpCode;
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "shader.h"
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#include <algorithm>
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#include <cmath>
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#include <cstdint>
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#include "common/x64/abi.h"
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#include "common/x64/cpu_detect.h"
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#include "common/x64/emitter.h"
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#include "shader.h"
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#include "shader_jit_x64.h"
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#include "video_core/pica_state.h"
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#include "video_core/pica_types.h"
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