glasm: Implement forced early Z

This commit is contained in:
ReinUsesLisp 2021-05-21 18:27:37 -03:00 committed by ameerj
parent 6bc54e12a0
commit 84feabac88
2 changed files with 8 additions and 4 deletions

View file

@ -219,8 +219,8 @@ Shader::RuntimeInfo MakeRuntimeInfo(const GraphicsProgramKey& key,
return Shader::TessSpacing::Equal;
}();
break;
case Shader::Stage::Geometry:
case Shader::Stage::Fragment:
info.force_early_z = key.early_z != 0;
break;
default:
break;