glasm: Implement forced early Z
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2 changed files with 8 additions and 4 deletions
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@ -219,8 +219,8 @@ Shader::RuntimeInfo MakeRuntimeInfo(const GraphicsProgramKey& key,
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return Shader::TessSpacing::Equal;
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}();
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break;
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case Shader::Stage::Geometry:
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case Shader::Stage::Fragment:
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info.force_early_z = key.early_z != 0;
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break;
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default:
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break;
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