buffer_cache: Simplify uniform disabling logic

This commit is contained in:
ameerj 2021-06-01 13:26:43 -04:00
parent 65b389da70
commit 859ba21f6d
8 changed files with 29 additions and 6 deletions

View file

@ -526,6 +526,10 @@ void RasterizerOpenGL::BindGraphicsUniformBuffer(size_t stage, u32 index, GPUVAd
buffer_cache.BindGraphicsUniformBuffer(stage, index, gpu_addr, size);
}
void RasterizerOpenGL::DisableGraphicsUniformBuffer(size_t stage, u32 index) {
buffer_cache.DisableGraphicsUniformBuffer(stage, index);
}
void RasterizerOpenGL::FlushAll() {}
void RasterizerOpenGL::FlushRegion(VAddr addr, u64 size) {

View file

@ -72,6 +72,7 @@ public:
void ResetCounter(VideoCore::QueryType type) override;
void Query(GPUVAddr gpu_addr, VideoCore::QueryType type, std::optional<u64> timestamp) override;
void BindGraphicsUniformBuffer(size_t stage, u32 index, GPUVAddr gpu_addr, u32 size) override;
void DisableGraphicsUniformBuffer(size_t stage, u32 index) override;
void FlushAll() override;
void FlushRegion(VAddr addr, u64 size) override;
bool MustFlushRegion(VAddr addr, u64 size) override;