buffer_cache: Simplify uniform disabling logic
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65b389da70
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859ba21f6d
8 changed files with 29 additions and 6 deletions
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@ -526,6 +526,10 @@ void RasterizerOpenGL::BindGraphicsUniformBuffer(size_t stage, u32 index, GPUVAd
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buffer_cache.BindGraphicsUniformBuffer(stage, index, gpu_addr, size);
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}
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void RasterizerOpenGL::DisableGraphicsUniformBuffer(size_t stage, u32 index) {
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buffer_cache.DisableGraphicsUniformBuffer(stage, index);
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}
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void RasterizerOpenGL::FlushAll() {}
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void RasterizerOpenGL::FlushRegion(VAddr addr, u64 size) {
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@ -72,6 +72,7 @@ public:
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void ResetCounter(VideoCore::QueryType type) override;
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void Query(GPUVAddr gpu_addr, VideoCore::QueryType type, std::optional<u64> timestamp) override;
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void BindGraphicsUniformBuffer(size_t stage, u32 index, GPUVAddr gpu_addr, u32 size) override;
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void DisableGraphicsUniformBuffer(size_t stage, u32 index) override;
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void FlushAll() override;
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void FlushRegion(VAddr addr, u64 size) override;
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bool MustFlushRegion(VAddr addr, u64 size) override;
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