Network: Send the game title
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parent
42e57c1218
commit
859be35d54
6 changed files with 185 additions and 114 deletions
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@ -74,6 +74,11 @@ public:
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* @param event The ENet event that was received.
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*/
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void HandleChatPacket(const ENetEvent* event);
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/**
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* Disconnects the RoomMember from the Room
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*/
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void Disconnect();
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};
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// RoomMemberImpl
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@ -92,7 +97,8 @@ void RoomMember::RoomMemberImpl::ReceiveLoop() {
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std::lock_guard<std::mutex> lock(network_mutex);
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ENetEvent event;
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if (enet_host_service(client, &event, 1000) > 0) {
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if (event.type == ENET_EVENT_TYPE_RECEIVE) {
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switch (event.type) {
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case ENET_EVENT_TYPE_RECEIVE:
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switch (event.packet->data[0]) {
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// TODO(B3N30): Handle the other message types
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case IdChatMessage:
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@ -111,25 +117,21 @@ void RoomMember::RoomMemberImpl::ReceiveLoop() {
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break;
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case IdNameCollision:
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SetState(State::NameCollision);
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enet_packet_destroy(event.packet);
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enet_peer_disconnect(server, 0);
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enet_peer_reset(server);
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return;
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break;
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case IdMacCollision:
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SetState(State::MacCollision);
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enet_packet_destroy(event.packet);
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enet_peer_disconnect(server, 0);
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enet_peer_reset(server);
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return;
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break;
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default:
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break;
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}
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enet_packet_destroy(event.packet);
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break;
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case ENET_EVENT_TYPE_DISCONNECT:
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SetState(State::LostConnection);
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}
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}
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}
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Disconnect();
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};
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void RoomMember::RoomMemberImpl::StartLoop() {
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@ -137,6 +139,7 @@ void RoomMember::RoomMemberImpl::StartLoop() {
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}
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void RoomMember::RoomMemberImpl::Send(Packet& packet) {
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std::lock_guard<std::mutex> lock(network_mutex);
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ENetPacket* enetPacket =
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enet_packet_create(packet.GetData(), packet.GetDataSize(), ENET_PACKET_FLAG_RELIABLE);
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enet_peer_send(server, 0, enetPacket);
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@ -165,7 +168,7 @@ void RoomMember::RoomMemberImpl::HandleRoomInformationPacket(const ENetEvent* ev
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room_information.name = info.name;
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room_information.member_slots = info.member_slots;
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uint32_t num_members;
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u32 num_members;
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packet >> num_members;
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member_information.resize(num_members);
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@ -198,7 +201,7 @@ void RoomMember::RoomMemberImpl::HandleWifiPackets(const ENetEvent* event) {
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packet.IgnoreBytes(sizeof(MessageID));
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// Parse the WifiPacket from the BitStream
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uint8_t frame_type;
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u8 frame_type;
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packet >> frame_type;
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WifiPacket::PacketType type = static_cast<WifiPacket::PacketType>(frame_type);
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@ -207,10 +210,10 @@ void RoomMember::RoomMemberImpl::HandleWifiPackets(const ENetEvent* event) {
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packet >> wifi_packet.transmitter_address;
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packet >> wifi_packet.destination_address;
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uint32_t data_length;
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u32 data_length;
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packet >> data_length;
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std::vector<uint8_t> data(data_length);
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std::vector<u8> data(data_length);
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packet >> data;
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wifi_packet.data = std::move(data);
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@ -230,6 +233,33 @@ void RoomMember::RoomMemberImpl::HandleChatPacket(const ENetEvent* event) {
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// TODO(B3N30): Invoke callbacks
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}
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void RoomMember::RoomMemberImpl::Disconnect() {
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member_information.clear();
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room_information.member_slots = 0;
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room_information.name.clear();
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if (server) {
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enet_peer_disconnect(server, 0);
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} else {
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return;
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}
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ENetEvent event;
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while (enet_host_service(client, &event, ConnectionTimeoutMs) > 0) {
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switch (event.type) {
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case ENET_EVENT_TYPE_RECEIVE:
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enet_packet_destroy(event.packet); // Ignore all incoming data
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break;
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case ENET_EVENT_TYPE_DISCONNECT:
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server = nullptr;
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return;
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}
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}
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// didn't disconnect gracefully force disconnect
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enet_peer_reset(server);
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server = nullptr;
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}
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// RoomMember
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RoomMember::RoomMember() : room_member_impl{std::make_unique<RoomMemberImpl>()} {
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room_member_impl->client = enet_host_create(nullptr, 1, NumChannels, 0, 0);
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@ -249,16 +279,36 @@ const RoomMember::MemberList& RoomMember::GetMemberInformation() const {
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return room_member_impl->member_information;
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}
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const std::string& RoomMember::GetNickname() const {
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return room_member_impl->nickname;
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}
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const MacAddress& RoomMember::GetMacAddress() const {
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if (GetState() == State::Joined)
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return room_member_impl->mac_address;
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return MacAddress{};
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}
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RoomInformation RoomMember::GetRoomInformation() const {
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return room_member_impl->room_information;
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}
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void RoomMember::Join(const std::string& nick, const char* server_addr, u16 server_port,
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u16 client_port) {
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// If the member is connected, kill the connection first
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if (room_member_impl->receive_thread && room_member_impl->receive_thread->joinable()) {
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room_member_impl->SetState(State::Error);
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room_member_impl->receive_thread->join();
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room_member_impl->receive_thread.reset();
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}
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// If the thread isn't running but the ptr still exists, reset it
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else if (room_member_impl->receive_thread) {
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room_member_impl->receive_thread.reset();
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}
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ENetAddress address{};
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enet_address_set_host(&address, server_addr);
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address.port = server_port;
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room_member_impl->server =
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enet_host_connect(room_member_impl->client, &address, NumChannels, 0);
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@ -286,11 +336,11 @@ bool RoomMember::IsConnected() const {
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void RoomMember::SendWifiPacket(const WifiPacket& wifi_packet) {
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Packet packet;
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packet << static_cast<MessageID>(IdWifiPacket);
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packet << static_cast<uint8_t>(wifi_packet.type);
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packet << static_cast<u8>(wifi_packet.type);
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packet << wifi_packet.channel;
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packet << wifi_packet.transmitter_address;
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packet << wifi_packet.destination_address;
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packet << static_cast<uint32_t>(wifi_packet.data.size());
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packet << static_cast<u32>(wifi_packet.data.size());
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packet << wifi_packet.data;
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room_member_impl->Send(packet);
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}
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@ -302,16 +352,17 @@ void RoomMember::SendChatMessage(const std::string& message) {
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room_member_impl->Send(packet);
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}
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void RoomMember::SendGameName(const std::string& game_name) {
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Packet packet;
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packet << static_cast<MessageID>(IdSetGameName);
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packet << game_name;
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room_member_impl->Send(packet);
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}
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void RoomMember::Leave() {
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ASSERT_MSG(room_member_impl->receive_thread != nullptr, "Must be in a room to leave it.");
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{
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std::lock_guard<std::mutex> lock(room_member_impl->network_mutex);
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enet_peer_disconnect(room_member_impl->server, 0);
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room_member_impl->SetState(State::Idle);
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}
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room_member_impl->SetState(State::Idle);
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room_member_impl->receive_thread->join();
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room_member_impl->receive_thread.reset();
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enet_peer_reset(room_member_impl->server);
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}
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} // namespace Network
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