Network: Send the game title

This commit is contained in:
B3n30 2017-07-09 15:06:02 +02:00
parent 42e57c1218
commit 859be35d54
6 changed files with 185 additions and 114 deletions

View file

@ -74,6 +74,11 @@ public:
* @param event The ENet event that was received.
*/
void HandleChatPacket(const ENetEvent* event);
/**
* Disconnects the RoomMember from the Room
*/
void Disconnect();
};
// RoomMemberImpl
@ -92,7 +97,8 @@ void RoomMember::RoomMemberImpl::ReceiveLoop() {
std::lock_guard<std::mutex> lock(network_mutex);
ENetEvent event;
if (enet_host_service(client, &event, 1000) > 0) {
if (event.type == ENET_EVENT_TYPE_RECEIVE) {
switch (event.type) {
case ENET_EVENT_TYPE_RECEIVE:
switch (event.packet->data[0]) {
// TODO(B3N30): Handle the other message types
case IdChatMessage:
@ -111,25 +117,21 @@ void RoomMember::RoomMemberImpl::ReceiveLoop() {
break;
case IdNameCollision:
SetState(State::NameCollision);
enet_packet_destroy(event.packet);
enet_peer_disconnect(server, 0);
enet_peer_reset(server);
return;
break;
case IdMacCollision:
SetState(State::MacCollision);
enet_packet_destroy(event.packet);
enet_peer_disconnect(server, 0);
enet_peer_reset(server);
return;
break;
default:
break;
}
enet_packet_destroy(event.packet);
break;
case ENET_EVENT_TYPE_DISCONNECT:
SetState(State::LostConnection);
}
}
}
Disconnect();
};
void RoomMember::RoomMemberImpl::StartLoop() {
@ -137,6 +139,7 @@ void RoomMember::RoomMemberImpl::StartLoop() {
}
void RoomMember::RoomMemberImpl::Send(Packet& packet) {
std::lock_guard<std::mutex> lock(network_mutex);
ENetPacket* enetPacket =
enet_packet_create(packet.GetData(), packet.GetDataSize(), ENET_PACKET_FLAG_RELIABLE);
enet_peer_send(server, 0, enetPacket);
@ -165,7 +168,7 @@ void RoomMember::RoomMemberImpl::HandleRoomInformationPacket(const ENetEvent* ev
room_information.name = info.name;
room_information.member_slots = info.member_slots;
uint32_t num_members;
u32 num_members;
packet >> num_members;
member_information.resize(num_members);
@ -198,7 +201,7 @@ void RoomMember::RoomMemberImpl::HandleWifiPackets(const ENetEvent* event) {
packet.IgnoreBytes(sizeof(MessageID));
// Parse the WifiPacket from the BitStream
uint8_t frame_type;
u8 frame_type;
packet >> frame_type;
WifiPacket::PacketType type = static_cast<WifiPacket::PacketType>(frame_type);
@ -207,10 +210,10 @@ void RoomMember::RoomMemberImpl::HandleWifiPackets(const ENetEvent* event) {
packet >> wifi_packet.transmitter_address;
packet >> wifi_packet.destination_address;
uint32_t data_length;
u32 data_length;
packet >> data_length;
std::vector<uint8_t> data(data_length);
std::vector<u8> data(data_length);
packet >> data;
wifi_packet.data = std::move(data);
@ -230,6 +233,33 @@ void RoomMember::RoomMemberImpl::HandleChatPacket(const ENetEvent* event) {
// TODO(B3N30): Invoke callbacks
}
void RoomMember::RoomMemberImpl::Disconnect() {
member_information.clear();
room_information.member_slots = 0;
room_information.name.clear();
if (server) {
enet_peer_disconnect(server, 0);
} else {
return;
}
ENetEvent event;
while (enet_host_service(client, &event, ConnectionTimeoutMs) > 0) {
switch (event.type) {
case ENET_EVENT_TYPE_RECEIVE:
enet_packet_destroy(event.packet); // Ignore all incoming data
break;
case ENET_EVENT_TYPE_DISCONNECT:
server = nullptr;
return;
}
}
// didn't disconnect gracefully force disconnect
enet_peer_reset(server);
server = nullptr;
}
// RoomMember
RoomMember::RoomMember() : room_member_impl{std::make_unique<RoomMemberImpl>()} {
room_member_impl->client = enet_host_create(nullptr, 1, NumChannels, 0, 0);
@ -249,16 +279,36 @@ const RoomMember::MemberList& RoomMember::GetMemberInformation() const {
return room_member_impl->member_information;
}
const std::string& RoomMember::GetNickname() const {
return room_member_impl->nickname;
}
const MacAddress& RoomMember::GetMacAddress() const {
if (GetState() == State::Joined)
return room_member_impl->mac_address;
return MacAddress{};
}
RoomInformation RoomMember::GetRoomInformation() const {
return room_member_impl->room_information;
}
void RoomMember::Join(const std::string& nick, const char* server_addr, u16 server_port,
u16 client_port) {
// If the member is connected, kill the connection first
if (room_member_impl->receive_thread && room_member_impl->receive_thread->joinable()) {
room_member_impl->SetState(State::Error);
room_member_impl->receive_thread->join();
room_member_impl->receive_thread.reset();
}
// If the thread isn't running but the ptr still exists, reset it
else if (room_member_impl->receive_thread) {
room_member_impl->receive_thread.reset();
}
ENetAddress address{};
enet_address_set_host(&address, server_addr);
address.port = server_port;
room_member_impl->server =
enet_host_connect(room_member_impl->client, &address, NumChannels, 0);
@ -286,11 +336,11 @@ bool RoomMember::IsConnected() const {
void RoomMember::SendWifiPacket(const WifiPacket& wifi_packet) {
Packet packet;
packet << static_cast<MessageID>(IdWifiPacket);
packet << static_cast<uint8_t>(wifi_packet.type);
packet << static_cast<u8>(wifi_packet.type);
packet << wifi_packet.channel;
packet << wifi_packet.transmitter_address;
packet << wifi_packet.destination_address;
packet << static_cast<uint32_t>(wifi_packet.data.size());
packet << static_cast<u32>(wifi_packet.data.size());
packet << wifi_packet.data;
room_member_impl->Send(packet);
}
@ -302,16 +352,17 @@ void RoomMember::SendChatMessage(const std::string& message) {
room_member_impl->Send(packet);
}
void RoomMember::SendGameName(const std::string& game_name) {
Packet packet;
packet << static_cast<MessageID>(IdSetGameName);
packet << game_name;
room_member_impl->Send(packet);
}
void RoomMember::Leave() {
ASSERT_MSG(room_member_impl->receive_thread != nullptr, "Must be in a room to leave it.");
{
std::lock_guard<std::mutex> lock(room_member_impl->network_mutex);
enet_peer_disconnect(room_member_impl->server, 0);
room_member_impl->SetState(State::Idle);
}
room_member_impl->SetState(State::Idle);
room_member_impl->receive_thread->join();
room_member_impl->receive_thread.reset();
enet_peer_reset(room_member_impl->server);
}
} // namespace Network