Make letter cases consistent in menus and widgets
In various menu options letter cases were not consistent. This was also the case within various debugging widgets. This attempts to make letter cases consistent, but it is of course a matter of opinion which way is the correct one.
This commit is contained in:
parent
3f3b890694
commit
85c150a4fd
6 changed files with 10 additions and 10 deletions
|
@ -175,13 +175,13 @@ void GMainWindow::BootGame(std::string filename)
|
|||
|
||||
void GMainWindow::OnMenuLoadFile()
|
||||
{
|
||||
QString filename = QFileDialog::getOpenFileName(this, tr("Load file"), QString(), tr("3DS executable (*.3dsx *.elf *.axf *.bin *.cci *.cxi)"));
|
||||
QString filename = QFileDialog::getOpenFileName(this, tr("Load File"), QString(), tr("3DS executable (*.3dsx *.elf *.axf *.bin *.cci *.cxi)"));
|
||||
if (filename.size())
|
||||
BootGame(filename.toLatin1().data());
|
||||
}
|
||||
|
||||
void GMainWindow::OnMenuLoadSymbolMap() {
|
||||
QString filename = QFileDialog::getOpenFileName(this, tr("Load symbol map"), QString(), tr("Symbol map (*)"));
|
||||
QString filename = QFileDialog::getOpenFileName(this, tr("Load Symbol Map"), QString(), tr("Symbol map (*)"));
|
||||
if (filename.size())
|
||||
LoadSymbolMap(filename.toLatin1().data());
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue