Rebase for per game settings

This commit is contained in:
David Marcec 2020-07-10 14:00:02 +10:00
parent 468bd9c1b0
commit 85d7a8f466
9 changed files with 53 additions and 1 deletions

View file

@ -233,7 +233,7 @@ Device::Device()
GLAD_GL_NV_gpu_program5 && GLAD_GL_NV_compute_program5 &&
GLAD_GL_NV_transform_feedback && GLAD_GL_NV_transform_feedback2;
use_asynchronous_shaders = Settings::values.use_asynchronous_shaders;
use_asynchronous_shaders = Settings::values.use_asynchronous_shaders.GetValue();
LOG_INFO(Render_OpenGL, "Renderer_VariableAOFFI: {}", has_variable_aoffi);
LOG_INFO(Render_OpenGL, "Renderer_ComponentIndexingBug: {}", has_component_indexing_bug);