Rebase for per game settings
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9 changed files with 53 additions and 1 deletions
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@ -394,6 +394,10 @@ void Config::ReadValues() {
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static_cast<u16>(sdl2_config->GetInteger("Renderer", "use_vsync", 1)));
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Settings::values.use_assembly_shaders.SetValue(
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sdl2_config->GetBoolean("Renderer", "use_assembly_shaders", false));
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Settings::values.use_asynchronous_shaders.SetValue(
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sdl2_config->GetBoolean("Renderer", "use_asynchronous_shaders", false));
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Settings::values.use_asynchronous_shaders.SetValue(
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sdl2_config->GetBoolean("Renderer", "use_asynchronous_shaders", false));
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Settings::values.use_fast_gpu_time.SetValue(
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sdl2_config->GetBoolean("Renderer", "use_fast_gpu_time", true));
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@ -166,6 +166,10 @@ use_vsync =
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# 0 (default): Off, 1: On
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use_assembly_shaders =
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# Whether to allow asynchronous shader building.
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# 0 (default): Off, 1: On
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use_asynchronous_shaders =
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# Turns on the frame limiter, which will limit frames output to the target game speed
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# 0: Off, 1: On (default)
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use_frame_limit =
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