glsl: Fix integer conversions, implement clamp CC

This commit is contained in:
ameerj 2021-05-28 16:32:01 -04:00
parent 21797efa54
commit 86d4a05cec
2 changed files with 36 additions and 27 deletions

View file

@ -30,12 +30,12 @@ void EmitConvertS32F16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::I
void EmitConvertS32F32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] std::string_view value) {
ctx.AddS32("{}=int({});", inst, value);
ctx.AddS32("{}=int(float({}));", inst, value);
}
void EmitConvertS32F64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] std::string_view value) {
ctx.AddS32("{}=int({});", inst, value);
ctx.AddS32("{}=int(double({}));", inst, value);
}
void EmitConvertS64F16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
@ -45,12 +45,12 @@ void EmitConvertS64F16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::I
void EmitConvertS64F32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] std::string_view value) {
ctx.AddS64("{}=int64_t(double({}));", inst, value);
ctx.AddS64("{}=int64_t(double(float({})));", inst, value);
}
void EmitConvertS64F64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] std::string_view value) {
ctx.AddS64("{}=int64_t({});", inst, value);
ctx.AddS64("{}=int64_t(double({}));", inst, value);
}
void EmitConvertU16F16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
@ -75,12 +75,12 @@ void EmitConvertU32F16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::I
void EmitConvertU32F32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] std::string_view value) {
ctx.AddU32("{}=uint({});", inst, value);
ctx.AddU32("{}=uint(float({}));", inst, value);
}
void EmitConvertU32F64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] std::string_view value) {
ctx.AddU32("{}=uint({});", inst, value);
ctx.AddU32("{}=uint(double({}));", inst, value);
}
void EmitConvertU64F16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
@ -90,22 +90,22 @@ void EmitConvertU64F16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::I
void EmitConvertU64F32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] std::string_view value) {
ctx.AddU64("{}=uint64_t(double({}));", inst, value);
ctx.AddU64("{}=uint64_t(float({}));", inst, value);
}
void EmitConvertU64F64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] std::string_view value) {
ctx.AddU64("{}=uint64_t({});", inst, value);
ctx.AddU64("{}=uint64_t(double({}));", inst, value);
}
void EmitConvertU64U32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] std::string_view value) {
ctx.AddU64("{}=uint64_t({});", inst, value);
ctx.AddU64("{}=uint64_t(uint({}));", inst, value);
}
void EmitConvertU32U64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] std::string_view value) {
ctx.AddU32("{}=uint({});", inst, value);
ctx.AddU32("{}=uint(uint64_t({}));", inst, value);
}
void EmitConvertF16F32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
@ -120,12 +120,12 @@ void EmitConvertF32F16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::I
void EmitConvertF32F64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] std::string_view value) {
ctx.AddF32("{}=float({});", inst, value);
ctx.AddF32("{}=float(double({}));", inst, value);
}
void EmitConvertF64F32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] std::string_view value) {
ctx.AddF64("{}=double({});", inst, value);
ctx.AddF64("{}=double(float({}));", inst, value);
}
void EmitConvertF16S8([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
@ -180,12 +180,12 @@ void EmitConvertF32S16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::I
void EmitConvertF32S32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] std::string_view value) {
ctx.AddF32("{}=float({});", inst, value);
ctx.AddF32("{}=float(int({}));", inst, value);
}
void EmitConvertF32S64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] std::string_view value) {
ctx.AddF32("{}=float({});", inst, value);
ctx.AddF32("{}=float(double(int64_t({})));", inst, value);
}
void EmitConvertF32U8([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
@ -195,17 +195,17 @@ void EmitConvertF32U8([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::In
void EmitConvertF32U16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] std::string_view value) {
ctx.AddF32("{}=float({});", inst, value);
ctx.AddF32("{}=float(uint({}));", inst, value);
}
void EmitConvertF32U32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] std::string_view value) {
ctx.AddF32("{}=float({});", inst, value);
ctx.AddF32("{}=float(uint({}));", inst, value);
}
void EmitConvertF32U64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] std::string_view value) {
ctx.AddF32("{}=float({});", inst, value);
ctx.AddF32("{}=float(double(uint64_t({})));", inst, value);
}
void EmitConvertF64S8([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
@ -220,12 +220,12 @@ void EmitConvertF64S16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::I
void EmitConvertF64S32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] std::string_view value) {
ctx.AddF64("{}=double({});", inst, value);
ctx.AddF64("{}=double(int({}));", inst, value);
}
void EmitConvertF64S64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] std::string_view value) {
ctx.AddF64("{}=double({});", inst, value);
ctx.AddF64("{}=double(int64_t({}));", inst, value);
}
void EmitConvertF64U8([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
@ -240,12 +240,12 @@ void EmitConvertF64U16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::I
void EmitConvertF64U32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] std::string_view value) {
ctx.AddF64("{}=double({});", inst, value);
ctx.AddF64("{}=double(uint({}));", inst, value);
}
void EmitConvertF64U64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] std::string_view value) {
ctx.AddF64("{}=double({});", inst, value);
ctx.AddF64("{}=double(uint64_t({}));", inst, value);
}
} // namespace Shader::Backend::GLSL