glsl: Fix integer conversions, implement clamp CC
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parent
21797efa54
commit
86d4a05cec
2 changed files with 36 additions and 27 deletions
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@ -30,12 +30,12 @@ void EmitConvertS32F16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::I
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void EmitConvertS32F32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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[[maybe_unused]] std::string_view value) {
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ctx.AddS32("{}=int({});", inst, value);
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ctx.AddS32("{}=int(float({}));", inst, value);
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}
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void EmitConvertS32F64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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[[maybe_unused]] std::string_view value) {
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ctx.AddS32("{}=int({});", inst, value);
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ctx.AddS32("{}=int(double({}));", inst, value);
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}
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void EmitConvertS64F16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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@ -45,12 +45,12 @@ void EmitConvertS64F16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::I
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void EmitConvertS64F32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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[[maybe_unused]] std::string_view value) {
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ctx.AddS64("{}=int64_t(double({}));", inst, value);
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ctx.AddS64("{}=int64_t(double(float({})));", inst, value);
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}
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void EmitConvertS64F64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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[[maybe_unused]] std::string_view value) {
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ctx.AddS64("{}=int64_t({});", inst, value);
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ctx.AddS64("{}=int64_t(double({}));", inst, value);
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}
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void EmitConvertU16F16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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@ -75,12 +75,12 @@ void EmitConvertU32F16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::I
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void EmitConvertU32F32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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[[maybe_unused]] std::string_view value) {
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ctx.AddU32("{}=uint({});", inst, value);
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ctx.AddU32("{}=uint(float({}));", inst, value);
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}
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void EmitConvertU32F64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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[[maybe_unused]] std::string_view value) {
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ctx.AddU32("{}=uint({});", inst, value);
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ctx.AddU32("{}=uint(double({}));", inst, value);
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}
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void EmitConvertU64F16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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@ -90,22 +90,22 @@ void EmitConvertU64F16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::I
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void EmitConvertU64F32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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[[maybe_unused]] std::string_view value) {
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ctx.AddU64("{}=uint64_t(double({}));", inst, value);
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ctx.AddU64("{}=uint64_t(float({}));", inst, value);
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}
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void EmitConvertU64F64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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[[maybe_unused]] std::string_view value) {
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ctx.AddU64("{}=uint64_t({});", inst, value);
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ctx.AddU64("{}=uint64_t(double({}));", inst, value);
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}
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void EmitConvertU64U32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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[[maybe_unused]] std::string_view value) {
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ctx.AddU64("{}=uint64_t({});", inst, value);
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ctx.AddU64("{}=uint64_t(uint({}));", inst, value);
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}
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void EmitConvertU32U64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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[[maybe_unused]] std::string_view value) {
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ctx.AddU32("{}=uint({});", inst, value);
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ctx.AddU32("{}=uint(uint64_t({}));", inst, value);
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}
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void EmitConvertF16F32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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@ -120,12 +120,12 @@ void EmitConvertF32F16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::I
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void EmitConvertF32F64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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[[maybe_unused]] std::string_view value) {
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ctx.AddF32("{}=float({});", inst, value);
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ctx.AddF32("{}=float(double({}));", inst, value);
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}
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void EmitConvertF64F32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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[[maybe_unused]] std::string_view value) {
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ctx.AddF64("{}=double({});", inst, value);
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ctx.AddF64("{}=double(float({}));", inst, value);
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}
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void EmitConvertF16S8([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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@ -180,12 +180,12 @@ void EmitConvertF32S16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::I
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void EmitConvertF32S32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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[[maybe_unused]] std::string_view value) {
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ctx.AddF32("{}=float({});", inst, value);
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ctx.AddF32("{}=float(int({}));", inst, value);
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}
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void EmitConvertF32S64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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[[maybe_unused]] std::string_view value) {
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ctx.AddF32("{}=float({});", inst, value);
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ctx.AddF32("{}=float(double(int64_t({})));", inst, value);
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}
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void EmitConvertF32U8([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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@ -195,17 +195,17 @@ void EmitConvertF32U8([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::In
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void EmitConvertF32U16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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[[maybe_unused]] std::string_view value) {
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ctx.AddF32("{}=float({});", inst, value);
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ctx.AddF32("{}=float(uint({}));", inst, value);
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}
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void EmitConvertF32U32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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[[maybe_unused]] std::string_view value) {
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ctx.AddF32("{}=float({});", inst, value);
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ctx.AddF32("{}=float(uint({}));", inst, value);
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}
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void EmitConvertF32U64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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[[maybe_unused]] std::string_view value) {
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ctx.AddF32("{}=float({});", inst, value);
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ctx.AddF32("{}=float(double(uint64_t({})));", inst, value);
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}
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void EmitConvertF64S8([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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@ -220,12 +220,12 @@ void EmitConvertF64S16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::I
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void EmitConvertF64S32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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[[maybe_unused]] std::string_view value) {
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ctx.AddF64("{}=double({});", inst, value);
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ctx.AddF64("{}=double(int({}));", inst, value);
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}
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void EmitConvertF64S64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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[[maybe_unused]] std::string_view value) {
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ctx.AddF64("{}=double({});", inst, value);
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ctx.AddF64("{}=double(int64_t({}));", inst, value);
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}
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void EmitConvertF64U8([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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@ -240,12 +240,12 @@ void EmitConvertF64U16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::I
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void EmitConvertF64U32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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[[maybe_unused]] std::string_view value) {
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ctx.AddF64("{}=double({});", inst, value);
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ctx.AddF64("{}=double(uint({}));", inst, value);
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}
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void EmitConvertF64U64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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[[maybe_unused]] std::string_view value) {
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ctx.AddF64("{}=double({});", inst, value);
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ctx.AddF64("{}=double(uint64_t({}));", inst, value);
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}
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} // namespace Shader::Backend::GLSL
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