video_core: Implement vulkan QuadStrip topology

This commit is contained in:
FengChen 2022-12-12 22:17:33 +08:00
parent 8ef9075b1b
commit 86d5b4e556
8 changed files with 228 additions and 121 deletions

View file

@ -666,9 +666,10 @@ void BufferCache<P>::BindHostGeometryBuffers(bool is_indexed) {
BindHostIndexBuffer();
} else if constexpr (!HAS_FULL_INDEX_AND_PRIMITIVE_SUPPORT) {
const auto& draw_state = maxwell3d->draw_manager->GetDrawState();
if (draw_state.topology == Maxwell::PrimitiveTopology::Quads) {
runtime.BindQuadArrayIndexBuffer(draw_state.vertex_buffer.first,
draw_state.vertex_buffer.count);
if (draw_state.topology == Maxwell::PrimitiveTopology::Quads ||
draw_state.topology == Maxwell::PrimitiveTopology::QuadStrip) {
runtime.BindQuadIndexBuffer(draw_state.topology, draw_state.vertex_buffer.first,
draw_state.vertex_buffer.count);
}
}
BindHostVertexBuffers();