Stop emulation when render window is closed

This commit is contained in:
LittleWhite 2015-09-05 12:29:44 +02:00
parent f5a49df679
commit 86e29ac281
3 changed files with 15 additions and 0 deletions

View file

@ -251,6 +251,7 @@ void GMainWindow::BootGame(const std::string& filename) {
render_window->moveContext();
emu_thread->start();
connect(render_window, SIGNAL(Closed()), this, SLOT(OnStopGame()));
// BlockingQueuedConnection is important here, it makes sure we've finished refreshing our views before the CPU continues
connect(emu_thread.get(), SIGNAL(DebugModeEntered()), disasmWidget, SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection);
connect(emu_thread.get(), SIGNAL(DebugModeEntered()), registersWidget, SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection);
@ -283,6 +284,9 @@ void GMainWindow::ShutdownGame() {
emu_thread->wait();
emu_thread = nullptr;
// The emulation is stopped, so closing the window or not does not matter anymore
disconnect(render_window, SIGNAL(Closed()), this, SLOT(OnStopGame()));
// Update the GUI
ui.action_Start->setEnabled(false);
ui.action_Start->setText(tr("Start"));