renderer_vulkan: barrier attachment feedback loops

This commit is contained in:
Liam 2023-05-22 01:13:47 -04:00
parent f82efe9f65
commit 8758932031
6 changed files with 51 additions and 1 deletions

View file

@ -144,6 +144,10 @@ public:
return state_tracker;
}
void BarrierFeedbackLoop() const noexcept {
// OpenGL does not require a barrier for attachment feedback loops.
}
private:
struct StagingBuffers {
explicit StagingBuffers(GLenum storage_flags_, GLenum map_flags_);