renderer_vulkan: barrier attachment feedback loops
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f82efe9f65
commit
8758932031
6 changed files with 51 additions and 1 deletions
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@ -183,6 +183,42 @@ void TextureCache<P>::FillComputeImageViews(std::span<ImageViewInOut> views) {
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views);
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}
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template <class P>
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void TextureCache<P>::CheckFeedbackLoop(std::span<const ImageViewInOut> views) {
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const bool requires_barrier = [&] {
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for (const auto& view : views) {
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if (!view.id) {
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continue;
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}
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auto& image_view = slot_image_views[view.id];
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// Check color targets
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for (const auto& ct_view_id : render_targets.color_buffer_ids) {
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if (ct_view_id) {
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auto& ct_view = slot_image_views[ct_view_id];
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if (image_view.image_id == ct_view.image_id) {
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return true;
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}
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}
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}
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// Check zeta target
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if (render_targets.depth_buffer_id) {
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auto& zt_view = slot_image_views[render_targets.depth_buffer_id];
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if (image_view.image_id == zt_view.image_id) {
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return true;
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}
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}
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}
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return false;
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}();
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if (requires_barrier) {
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runtime.BarrierFeedbackLoop();
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}
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}
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template <class P>
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typename P::Sampler* TextureCache<P>::GetGraphicsSampler(u32 index) {
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if (index > channel_state->graphics_sampler_table.Limit()) {
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@ -148,6 +148,9 @@ public:
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/// Fill image_view_ids with the compute images in indices
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void FillComputeImageViews(std::span<ImageViewInOut> views);
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/// Handle feedback loops during draws.
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void CheckFeedbackLoop(std::span<const ImageViewInOut> views);
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/// Get the sampler from the graphics descriptor table in the specified index
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Sampler* GetGraphicsSampler(u32 index);
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