gpu: Use std::jthread for async gpu thread

This commit is contained in:
ameerj 2021-09-15 20:32:54 -04:00
parent c2ddda2f51
commit 877cd60b00
5 changed files with 18 additions and 69 deletions

View file

@ -219,9 +219,6 @@ public:
return *shader_notify;
}
// Stops the GPU execution and waits for the GPU to finish working
void ShutDown();
/// Allows the CPU/NvFlinger to wait on the GPU before presenting a frame.
void WaitFence(u32 syncpoint_id, u32 value);