emu_window: unsigned -> u32
This is more concise and consistent with the rest of the codebase.
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607ff3489c
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8805233f5e
4 changed files with 23 additions and 23 deletions
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@ -60,13 +60,13 @@ EmuWindow::~EmuWindow() {
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* @param framebuffer_y Framebuffer y-coordinate to check
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* @return True if the coordinates are within the touchpad, otherwise false
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*/
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static bool IsWithinTouchscreen(const Layout::FramebufferLayout& layout, unsigned framebuffer_x,
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unsigned framebuffer_y) {
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static bool IsWithinTouchscreen(const Layout::FramebufferLayout& layout, u32 framebuffer_x,
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u32 framebuffer_y) {
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return (framebuffer_y >= layout.screen.top && framebuffer_y < layout.screen.bottom &&
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framebuffer_x >= layout.screen.left && framebuffer_x < layout.screen.right);
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}
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std::tuple<unsigned, unsigned> EmuWindow::ClipToTouchScreen(unsigned new_x, unsigned new_y) const {
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std::tuple<u32, u32> EmuWindow::ClipToTouchScreen(u32 new_x, u32 new_y) const {
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new_x = std::max(new_x, framebuffer_layout.screen.left);
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new_x = std::min(new_x, framebuffer_layout.screen.right - 1);
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@ -76,7 +76,7 @@ std::tuple<unsigned, unsigned> EmuWindow::ClipToTouchScreen(unsigned new_x, unsi
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return std::make_tuple(new_x, new_y);
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}
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void EmuWindow::TouchPressed(unsigned framebuffer_x, unsigned framebuffer_y, std::size_t id) {
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void EmuWindow::TouchPressed(u32 framebuffer_x, u32 framebuffer_y, size_t id) {
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if (!IsWithinTouchscreen(framebuffer_layout, framebuffer_x, framebuffer_y)) {
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return;
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}
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@ -95,7 +95,7 @@ void EmuWindow::TouchPressed(unsigned framebuffer_x, unsigned framebuffer_y, std
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touch_state->status[id] = std::make_tuple(x, y, true);
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}
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void EmuWindow::TouchReleased(std::size_t id) {
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void EmuWindow::TouchReleased(size_t id) {
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if (id >= touch_state->status.size()) {
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return;
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}
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@ -103,7 +103,7 @@ void EmuWindow::TouchReleased(std::size_t id) {
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touch_state->status[id] = std::make_tuple(0.0f, 0.0f, false);
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}
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void EmuWindow::TouchMoved(unsigned framebuffer_x, unsigned framebuffer_y, std::size_t id) {
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void EmuWindow::TouchMoved(u32 framebuffer_x, u32 framebuffer_y, size_t id) {
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if (id >= touch_state->status.size()) {
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return;
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}
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@ -116,7 +116,7 @@ void EmuWindow::TouchMoved(unsigned framebuffer_x, unsigned framebuffer_y, std::
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TouchPressed(framebuffer_x, framebuffer_y, id);
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}
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void EmuWindow::UpdateCurrentFramebufferLayout(unsigned width, unsigned height) {
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void EmuWindow::UpdateCurrentFramebufferLayout(u32 width, u32 height) {
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NotifyFramebufferLayoutChanged(Layout::DefaultFrameLayout(width, height));
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}
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