emu_window: unsigned -> u32

This is more concise and consistent with the rest of the codebase.
This commit is contained in:
Lioncash 2021-04-23 11:17:33 -04:00
parent 607ff3489c
commit 8805233f5e
4 changed files with 23 additions and 23 deletions

View file

@ -82,7 +82,7 @@ public:
bool fullscreen = false;
int res_width = 0;
int res_height = 0;
std::pair<unsigned, unsigned> min_client_area_size;
std::pair<u32, u32> min_client_area_size;
};
/// Data describing host window system information
@ -119,13 +119,13 @@ public:
* @param framebuffer_y Framebuffer y-coordinate that was pressed
* @param id Touch event ID
*/
void TouchPressed(unsigned framebuffer_x, unsigned framebuffer_y, std::size_t id);
void TouchPressed(u32 framebuffer_x, u32 framebuffer_y, size_t id);
/**
* Signal that a touch released event has occurred (e.g. mouse click released)
* @param id Touch event ID
*/
void TouchReleased(std::size_t id);
void TouchReleased(size_t id);
/**
* Signal that a touch movement event has occurred (e.g. mouse was moved over the emu window)
@ -133,7 +133,7 @@ public:
* @param framebuffer_y Framebuffer y-coordinate
* @param id Touch event ID
*/
void TouchMoved(unsigned framebuffer_x, unsigned framebuffer_y, std::size_t id);
void TouchMoved(u32 framebuffer_x, u32 framebuffer_y, size_t id);
/**
* Returns currently active configuration.
@ -173,7 +173,7 @@ public:
* Convenience method to update the current frame layout
* Read from the current settings to determine which layout to use.
*/
void UpdateCurrentFramebufferLayout(unsigned width, unsigned height);
void UpdateCurrentFramebufferLayout(u32 width, u32 height);
protected:
explicit EmuWindow();
@ -208,7 +208,7 @@ protected:
* Update internal client area size with the given parameter.
* @note EmuWindow implementations will usually use this in window resize event handlers.
*/
void NotifyClientAreaSizeChanged(const std::pair<unsigned, unsigned>& size) {
void NotifyClientAreaSizeChanged(std::pair<u32, u32> size) {
client_area_width = size.first;
client_area_height = size.second;
}
@ -221,14 +221,19 @@ private:
* For the request to be honored, EmuWindow implementations will usually reimplement this
* function.
*/
virtual void OnMinimalClientAreaChangeRequest(std::pair<unsigned, unsigned>) {
virtual void OnMinimalClientAreaChangeRequest(std::pair<u32, u32>) {
// By default, ignore this request and do nothing.
}
/**
* Clip the provided coordinates to be inside the touchscreen area.
*/
std::tuple<u32, u32> ClipToTouchScreen(u32 new_x, u32 new_y) const;
Layout::FramebufferLayout framebuffer_layout; ///< Current framebuffer layout
unsigned client_area_width; ///< Current client width, should be set by window impl.
unsigned client_area_height; ///< Current client height, should be set by window impl.
u32 client_area_width; ///< Current client width, should be set by window impl.
u32 client_area_height; ///< Current client height, should be set by window impl.
WindowConfig config; ///< Internal configuration (changes pending for being applied in
/// ProcessConfigurationChanges)
@ -236,11 +241,6 @@ private:
class TouchState;
std::shared_ptr<TouchState> touch_state;
/**
* Clip the provided coordinates to be inside the touchscreen area.
*/
std::tuple<unsigned, unsigned> ClipToTouchScreen(unsigned new_x, unsigned new_y) const;
};
} // namespace Core::Frontend