gl_shader_decompiler: Implement TEX instruction.
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4c727d0ba8
commit
888eb345c0
2 changed files with 36 additions and 1 deletions
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@ -891,6 +891,32 @@ private:
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instr.gpr0);
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break;
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}
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case OpCode::Id::TEX: {
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ASSERT_MSG(instr.attribute.fmt20.size == 4, "untested");
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const std::string op_a = regs.GetRegisterAsFloat(instr.gpr8);
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const std::string op_b = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
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const std::string sampler = GetSampler(instr.sampler);
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const std::string coord = "vec2 coords = vec2(" + op_a + ", " + op_b + ");";
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// Add an extra scope and declare the texture coords inside to prevent overwriting
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// them in case they are used as outputs of the texs instruction.
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shader.AddLine("{");
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++shader.scope;
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shader.AddLine(coord);
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const std::string texture = "texture(" + sampler + ", coords)";
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size_t dest_elem{};
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for (size_t elem = 0; elem < instr.attribute.fmt20.size; ++elem) {
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if (!instr.tex.IsComponentEnabled(elem)) {
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// Skip disabled components
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continue;
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}
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regs.SetRegisterToFloat(instr.gpr0, elem, texture, 1, 4, false, dest_elem);
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++dest_elem;
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}
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--shader.scope;
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shader.AddLine("}");
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break;
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}
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case OpCode::Id::TEXS: {
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ASSERT_MSG(instr.attribute.fmt20.size == 4, "untested");
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const std::string op_a = regs.GetRegisterAsFloat(instr.gpr8);
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@ -921,7 +947,6 @@ private:
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}
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offset += 2;
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}
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--shader.scope;
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shader.AddLine("}");
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break;
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