kernel: implement KProcess suspension
This commit is contained in:
parent
c6e7ca562a
commit
888f499188
12 changed files with 204 additions and 217 deletions
|
@ -67,18 +67,20 @@ public:
|
|||
}
|
||||
|
||||
bool SignalDebugger(SignalInfo signal_info) {
|
||||
std::scoped_lock lk{connection_lock};
|
||||
{
|
||||
std::scoped_lock lk{connection_lock};
|
||||
|
||||
if (stopped) {
|
||||
// Do not notify the debugger about another event.
|
||||
// It should be ignored.
|
||||
return false;
|
||||
if (stopped) {
|
||||
// Do not notify the debugger about another event.
|
||||
// It should be ignored.
|
||||
return false;
|
||||
}
|
||||
|
||||
// Set up the state.
|
||||
stopped = true;
|
||||
info = signal_info;
|
||||
}
|
||||
|
||||
// Set up the state.
|
||||
stopped = true;
|
||||
info = signal_info;
|
||||
|
||||
// Write a single byte into the pipe to wake up the debug interface.
|
||||
boost::asio::write(signal_pipe, boost::asio::buffer(&stopped, sizeof(stopped)));
|
||||
return true;
|
||||
|
@ -141,9 +143,6 @@ private:
|
|||
AsyncReceiveInto(signal_pipe, pipe_data, [&](auto d) { PipeData(d); });
|
||||
AsyncReceiveInto(client_socket, client_data, [&](auto d) { ClientData(d); });
|
||||
|
||||
// Stop the emulated CPU.
|
||||
AllCoreStop();
|
||||
|
||||
// Set the active thread.
|
||||
UpdateActiveThread();
|
||||
|
||||
|
@ -159,7 +158,7 @@ private:
|
|||
switch (info.type) {
|
||||
case SignalType::Stopped:
|
||||
// Stop emulation.
|
||||
AllCoreStop();
|
||||
PauseEmulation();
|
||||
|
||||
// Notify the client.
|
||||
active_thread = info.thread;
|
||||
|
@ -171,7 +170,6 @@ private:
|
|||
frontend->ShuttingDown();
|
||||
|
||||
// Wait for emulation to shut down gracefully now.
|
||||
suspend.reset();
|
||||
signal_pipe.close();
|
||||
client_socket.shutdown(boost::asio::socket_base::shutdown_both);
|
||||
LOG_INFO(Debug_GDBStub, "Shut down server");
|
||||
|
@ -189,32 +187,29 @@ private:
|
|||
std::scoped_lock lk{connection_lock};
|
||||
stopped = true;
|
||||
}
|
||||
AllCoreStop();
|
||||
PauseEmulation();
|
||||
UpdateActiveThread();
|
||||
frontend->Stopped(active_thread);
|
||||
break;
|
||||
}
|
||||
case DebuggerAction::Continue:
|
||||
active_thread->SetStepState(Kernel::StepState::NotStepping);
|
||||
ResumeInactiveThreads();
|
||||
AllCoreResume();
|
||||
MarkResumed([&] { ResumeEmulation(); });
|
||||
break;
|
||||
case DebuggerAction::StepThreadUnlocked:
|
||||
active_thread->SetStepState(Kernel::StepState::StepPending);
|
||||
ResumeInactiveThreads();
|
||||
AllCoreResume();
|
||||
MarkResumed([&] {
|
||||
active_thread->SetStepState(Kernel::StepState::StepPending);
|
||||
active_thread->Resume(Kernel::SuspendType::Debug);
|
||||
ResumeEmulation(active_thread);
|
||||
});
|
||||
break;
|
||||
case DebuggerAction::StepThreadLocked:
|
||||
active_thread->SetStepState(Kernel::StepState::StepPending);
|
||||
SuspendInactiveThreads();
|
||||
AllCoreResume();
|
||||
case DebuggerAction::StepThreadLocked: {
|
||||
MarkResumed([&] {
|
||||
active_thread->SetStepState(Kernel::StepState::StepPending);
|
||||
active_thread->Resume(Kernel::SuspendType::Debug);
|
||||
});
|
||||
break;
|
||||
}
|
||||
case DebuggerAction::ShutdownEmulation: {
|
||||
// Suspend all threads and release any locks held
|
||||
active_thread->RequestSuspend(Kernel::SuspendType::Debug);
|
||||
SuspendInactiveThreads();
|
||||
AllCoreResume();
|
||||
|
||||
// Spawn another thread that will exit after shutdown,
|
||||
// to avoid a deadlock
|
||||
Core::System* system_ref{&system};
|
||||
|
@ -226,33 +221,33 @@ private:
|
|||
}
|
||||
}
|
||||
|
||||
void AllCoreStop() {
|
||||
if (!suspend) {
|
||||
suspend = system.StallCPU();
|
||||
void PauseEmulation() {
|
||||
// Put all threads to sleep on next scheduler round.
|
||||
for (auto* thread : ThreadList()) {
|
||||
thread->RequestSuspend(Kernel::SuspendType::Debug);
|
||||
}
|
||||
|
||||
// Signal an interrupt so that scheduler will fire.
|
||||
system.Kernel().InterruptAllPhysicalCores();
|
||||
}
|
||||
|
||||
void ResumeEmulation(Kernel::KThread* except = nullptr) {
|
||||
// Wake up all threads.
|
||||
for (auto* thread : ThreadList()) {
|
||||
if (thread == except) {
|
||||
continue;
|
||||
}
|
||||
|
||||
thread->SetStepState(Kernel::StepState::NotStepping);
|
||||
thread->Resume(Kernel::SuspendType::Debug);
|
||||
}
|
||||
}
|
||||
|
||||
void AllCoreResume() {
|
||||
template <typename Callback>
|
||||
void MarkResumed(Callback&& cb) {
|
||||
std::scoped_lock lk{connection_lock};
|
||||
stopped = false;
|
||||
system.UnstallCPU();
|
||||
suspend.reset();
|
||||
}
|
||||
|
||||
void SuspendInactiveThreads() {
|
||||
for (auto* thread : ThreadList()) {
|
||||
if (thread != active_thread) {
|
||||
thread->RequestSuspend(Kernel::SuspendType::Debug);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ResumeInactiveThreads() {
|
||||
for (auto* thread : ThreadList()) {
|
||||
if (thread != active_thread) {
|
||||
thread->Resume(Kernel::SuspendType::Debug);
|
||||
thread->SetStepState(Kernel::StepState::NotStepping);
|
||||
}
|
||||
}
|
||||
cb();
|
||||
}
|
||||
|
||||
void UpdateActiveThread() {
|
||||
|
@ -260,8 +255,6 @@ private:
|
|||
if (std::find(threads.begin(), threads.end(), active_thread) == threads.end()) {
|
||||
active_thread = threads[0];
|
||||
}
|
||||
active_thread->Resume(Kernel::SuspendType::Debug);
|
||||
active_thread->SetStepState(Kernel::StepState::NotStepping);
|
||||
}
|
||||
|
||||
const std::vector<Kernel::KThread*>& ThreadList() {
|
||||
|
@ -277,7 +270,6 @@ private:
|
|||
boost::asio::io_context io_context;
|
||||
boost::process::async_pipe signal_pipe;
|
||||
boost::asio::ip::tcp::socket client_socket;
|
||||
std::optional<std::unique_lock<std::mutex>> suspend;
|
||||
|
||||
SignalInfo info;
|
||||
Kernel::KThread* active_thread;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue