shader_ir: Remove F4 prefix to texture operations

This was originally included because texture operations returned a vec4.
These operations now return a single float and the F4 prefix doesn't
mean anything.
This commit is contained in:
ReinUsesLisp 2019-01-29 04:39:07 -03:00
parent d62b0a9e29
commit 889c646ac0
3 changed files with 25 additions and 26 deletions

View file

@ -336,8 +336,7 @@ u32 ShaderIR::DecodeMemory(NodeBlock& bb, u32 pc) {
for (u32 element = 0; element < values.size(); ++element) {
auto coords_copy = coords;
MetaTexture meta{sampler, {}, {}, extras, element};
values[element] =
Operation(OperationCode::F4TextureGather, meta, std::move(coords_copy));
values[element] = Operation(OperationCode::TextureGather, meta, std::move(coords_copy));
}
WriteTexsInstructionFloat(bb, instr, values);
@ -362,8 +361,8 @@ u32 ShaderIR::DecodeMemory(NodeBlock& bb, u32 pc) {
continue;
}
MetaTexture meta{sampler, {}, {}, {}, element};
const Node value = Operation(OperationCode::F4TextureQueryDimensions, meta,
GetRegister(instr.gpr8));
const Node value =
Operation(OperationCode::TextureQueryDimensions, meta, GetRegister(instr.gpr8));
SetTemporal(bb, indexer++, value);
}
for (u32 i = 0; i < indexer; ++i) {
@ -412,7 +411,7 @@ u32 ShaderIR::DecodeMemory(NodeBlock& bb, u32 pc) {
for (u32 element = 0; element < 2; ++element) {
auto params = coords;
MetaTexture meta{sampler, {}, {}, {}, element};
const Node value = Operation(OperationCode::F4TextureQueryLod, meta, std::move(params));
const Node value = Operation(OperationCode::TextureQueryLod, meta, std::move(params));
SetTemporal(bb, element, value);
}
for (u32 element = 0; element < 2; ++element) {
@ -555,7 +554,7 @@ Node4 ShaderIR::GetTextureCode(Instruction instr, TextureType texture_type,
(texture_type == Tegra::Shader::TextureType::TextureCube && is_array && is_shadow));
const OperationCode read_method =
lod_needed && gl_lod_supported ? OperationCode::F4TextureLod : OperationCode::F4Texture;
lod_needed && gl_lod_supported ? OperationCode::TextureLod : OperationCode::Texture;
UNIMPLEMENTED_IF(process_mode != TextureProcessMode::None && !gl_lod_supported);
@ -671,7 +670,7 @@ Node4 ShaderIR::GetTld4Code(Instruction instr, TextureType texture_type, bool de
for (u32 element = 0; element < values.size(); ++element) {
auto coords_copy = coords;
MetaTexture meta{sampler, GetRegister(array_register), {}, {}, element};
values[element] = Operation(OperationCode::F4TextureGather, meta, std::move(coords_copy));
values[element] = Operation(OperationCode::TextureGather, meta, std::move(coords_copy));
}
return values;
@ -707,7 +706,7 @@ Node4 ShaderIR::GetTldsCode(Instruction instr, TextureType texture_type, bool is
for (u32 element = 0; element < values.size(); ++element) {
auto coords_copy = coords;
MetaTexture meta{sampler, array, {}, {lod}, element};
values[element] = Operation(OperationCode::F4TexelFetch, meta, std::move(coords_copy));
values[element] = Operation(OperationCode::TexelFetch, meta, std::move(coords_copy));
}
return values;
}