Common: Get rid of alignment macros

The gl rasterizer already uses alignas,
so we may as well move everything over.
This commit is contained in:
Lioncash 2016-03-09 01:28:26 -05:00
parent 58c336b671
commit 88d604383e
2 changed files with 5 additions and 13 deletions

View file

@ -82,7 +82,7 @@ struct ShaderSetup {
struct {
// The float uniforms are accessed by the shader JIT using SSE instructions, and are
// therefore required to be 16-byte aligned.
Math::Vec4<float24> MEMORY_ALIGNED16(f[96]);
alignas(16) Math::Vec4<float24> f[96];
std::array<bool, 16> b;
std::array<Math::Vec4<u8>, 4> i;
@ -276,9 +276,9 @@ struct UnitState {
struct Registers {
// The registers are accessed by the shader JIT using SSE instructions, and are therefore
// required to be 16-byte aligned.
Math::Vec4<float24> MEMORY_ALIGNED16(input[16]);
Math::Vec4<float24> MEMORY_ALIGNED16(output[16]);
Math::Vec4<float24> MEMORY_ALIGNED16(temporary[16]);
alignas(16) Math::Vec4<float24> input[16];
alignas(16) Math::Vec4<float24> output[16];
alignas(16) Math::Vec4<float24> temporary[16];
} registers;
static_assert(std::is_pod<Registers>::value, "Structure is not POD");