gl_rasterizer: Implement render target format RG8_SNORM.

- Used by Super Mario Odyssey.
This commit is contained in:
bunnei 2018-08-10 12:07:37 -04:00
parent 0471976b48
commit 88ffa422d4
4 changed files with 18 additions and 8 deletions

View file

@ -67,6 +67,7 @@ u32 RenderTargetBytesPerPixel(RenderTargetFormat format) {
case RenderTargetFormat::R16_UINT:
case RenderTargetFormat::R16_SINT:
case RenderTargetFormat::R16_FLOAT:
case RenderTargetFormat::RG8_SNORM:
return 2;
case RenderTargetFormat::R8_UNORM:
return 1;