Gpu: Implement Hardware Interrupt Manager and manage GPU interrupts

This commit is contained in:
Fernando Sahmkow 2019-06-07 20:41:06 -04:00 committed by FernandoS27
parent e0027eba85
commit 8942047d41
13 changed files with 90 additions and 13 deletions

View file

@ -29,7 +29,8 @@ u32 FramebufferConfig::BytesPerPixel(PixelFormat format) {
UNREACHABLE();
}
GPU::GPU(Core::System& system, VideoCore::RendererBase& renderer) : renderer{renderer} {
GPU::GPU(Core::System& system, VideoCore::RendererBase& renderer)
: system{system}, renderer{renderer} {
auto& rasterizer{renderer.Rasterizer()};
memory_manager = std::make_unique<Tegra::MemoryManager>(rasterizer);
dma_pusher = std::make_unique<Tegra::DmaPusher>(*this);
@ -87,6 +88,10 @@ u32 GPU::GetSyncpointValue(const u32 syncpoint_id) const {
}
void GPU::RegisterEvent(const u32 event_id, const u32 syncpoint_id, const u32 value) {
for (auto& ev : events[syncpoint_id]) {
if (ev.event_id == event_id && ev.value == value)
return;
}
events[syncpoint_id].emplace_back(event_id, value);
}