Gpu: Implement Hardware Interrupt Manager and manage GPU interrupts
This commit is contained in:
parent
e0027eba85
commit
8942047d41
13 changed files with 90 additions and 13 deletions
|
@ -29,7 +29,8 @@ u32 FramebufferConfig::BytesPerPixel(PixelFormat format) {
|
|||
UNREACHABLE();
|
||||
}
|
||||
|
||||
GPU::GPU(Core::System& system, VideoCore::RendererBase& renderer) : renderer{renderer} {
|
||||
GPU::GPU(Core::System& system, VideoCore::RendererBase& renderer)
|
||||
: system{system}, renderer{renderer} {
|
||||
auto& rasterizer{renderer.Rasterizer()};
|
||||
memory_manager = std::make_unique<Tegra::MemoryManager>(rasterizer);
|
||||
dma_pusher = std::make_unique<Tegra::DmaPusher>(*this);
|
||||
|
@ -87,6 +88,10 @@ u32 GPU::GetSyncpointValue(const u32 syncpoint_id) const {
|
|||
}
|
||||
|
||||
void GPU::RegisterEvent(const u32 event_id, const u32 syncpoint_id, const u32 value) {
|
||||
for (auto& ev : events[syncpoint_id]) {
|
||||
if (ev.event_id == event_id && ev.value == value)
|
||||
return;
|
||||
}
|
||||
events[syncpoint_id].emplace_back(event_id, value);
|
||||
}
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue