common: multiplayer: Use GameInfo type
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4b404191cf
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899c8bb330
11 changed files with 60 additions and 62 deletions
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@ -15,30 +15,28 @@ namespace AnnounceMultiplayerRoom {
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using MacAddress = std::array<u8, 6>;
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struct GameInfo {
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std::string name{""};
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u64 id{0};
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};
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struct Member {
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std::string username;
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std::string nickname;
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std::string display_name;
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std::string avatar_url;
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MacAddress mac_address;
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std::string game_name;
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u64 game_id;
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GameInfo game;
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};
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struct RoomInformation {
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std::string name; ///< Name of the server
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std::string description; ///< Server description
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u32 member_slots; ///< Maximum number of members in this room
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u16 port; ///< The port of this room
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std::string preferred_game; ///< Game to advertise that you want to play
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u64 preferred_game_id; ///< Title ID for the advertised game
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std::string host_username; ///< Forum username of the host
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bool enable_yuzu_mods; ///< Allow yuzu Moderators to moderate on this room
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};
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struct GameInfo {
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std::string name{""};
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u64 id{0};
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std::string name; ///< Name of the server
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std::string description; ///< Server description
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u32 member_slots; ///< Maximum number of members in this room
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u16 port; ///< The port of this room
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GameInfo preferred_game; ///< Game to advertise that you want to play
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std::string host_username; ///< Forum username of the host
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bool enable_yuzu_mods; ///< Allow yuzu Moderators to moderate on this room
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};
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struct Room {
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@ -75,8 +73,7 @@ public:
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*/
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virtual void SetRoomInformation(const std::string& name, const std::string& description,
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const u16 port, const u32 max_player, const u32 net_version,
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const bool has_password, const std::string& preferred_game,
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const u64 preferred_game_id) = 0;
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const bool has_password, const GameInfo& preferred_game) = 0;
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/**
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* Adds a player information to the data that gets announced
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* @param nickname The nickname of the player
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@ -125,8 +122,8 @@ public:
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~NullBackend() = default;
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void SetRoomInformation(const std::string& /*name*/, const std::string& /*description*/,
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const u16 /*port*/, const u32 /*max_player*/, const u32 /*net_version*/,
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const bool /*has_password*/, const std::string& /*preferred_game*/,
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const u64 /*preferred_game_id*/) override {}
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const bool /*has_password*/,
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const GameInfo& /*preferred_game*/) override {}
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void AddPlayer(const Member& /*member*/) override {}
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WebService::WebResult Update() override {
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return WebService::WebResult{WebService::WebResult::Code::NoWebservice,
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