common: multiplayer: Use GameInfo type
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parent
4b404191cf
commit
899c8bb330
11 changed files with 60 additions and 62 deletions
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@ -19,14 +19,14 @@ static void to_json(nlohmann::json& json, const Member& member) {
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if (!member.avatar_url.empty()) {
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json["avatarUrl"] = member.avatar_url;
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}
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json["gameName"] = member.game_name;
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json["gameId"] = member.game_id;
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json["gameName"] = member.game.name;
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json["gameId"] = member.game.id;
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}
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static void from_json(const nlohmann::json& json, Member& member) {
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member.nickname = json.at("nickname").get<std::string>();
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member.game_name = json.at("gameName").get<std::string>();
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member.game_id = json.at("gameId").get<u64>();
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member.game.name = json.at("gameName").get<std::string>();
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member.game.id = json.at("gameId").get<u64>();
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try {
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member.username = json.at("username").get<std::string>();
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member.avatar_url = json.at("avatarUrl").get<std::string>();
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@ -42,8 +42,8 @@ static void to_json(nlohmann::json& json, const Room& room) {
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if (!room.information.description.empty()) {
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json["description"] = room.information.description;
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}
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json["preferredGameName"] = room.information.preferred_game;
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json["preferredGameId"] = room.information.preferred_game_id;
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json["preferredGameName"] = room.information.preferred_game.name;
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json["preferredGameId"] = room.information.preferred_game.id;
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json["maxPlayers"] = room.information.member_slots;
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json["netVersion"] = room.net_version;
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json["hasPassword"] = room.has_password;
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@ -65,8 +65,8 @@ static void from_json(const nlohmann::json& json, Room& room) {
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}
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room.information.host_username = json.at("owner").get<std::string>();
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room.information.port = json.at("port").get<u16>();
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room.information.preferred_game = json.at("preferredGameName").get<std::string>();
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room.information.preferred_game_id = json.at("preferredGameId").get<u64>();
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room.information.preferred_game.name = json.at("preferredGameName").get<std::string>();
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room.information.preferred_game.id = json.at("preferredGameId").get<u64>();
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room.information.member_slots = json.at("maxPlayers").get<u32>();
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room.net_version = json.at("netVersion").get<u32>();
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room.has_password = json.at("hasPassword").get<bool>();
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@ -83,8 +83,8 @@ namespace WebService {
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void RoomJson::SetRoomInformation(const std::string& name, const std::string& description,
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const u16 port, const u32 max_player, const u32 net_version,
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const bool has_password, const std::string& preferred_game,
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const u64 preferred_game_id) {
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const bool has_password,
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const AnnounceMultiplayerRoom::GameInfo& preferred_game) {
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room.information.name = name;
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room.information.description = description;
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room.information.port = port;
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@ -92,7 +92,6 @@ void RoomJson::SetRoomInformation(const std::string& name, const std::string& de
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room.net_version = net_version;
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room.has_password = has_password;
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room.information.preferred_game = preferred_game;
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room.information.preferred_game_id = preferred_game_id;
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}
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void RoomJson::AddPlayer(const AnnounceMultiplayerRoom::Member& member) {
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room.members.push_back(member);
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@ -22,8 +22,7 @@ public:
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~RoomJson() = default;
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void SetRoomInformation(const std::string& name, const std::string& description, const u16 port,
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const u32 max_player, const u32 net_version, const bool has_password,
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const std::string& preferred_game,
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const u64 preferred_game_id) override;
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const AnnounceMultiplayerRoom::GameInfo& preferred_game) override;
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void AddPlayer(const AnnounceMultiplayerRoom::Member& member) override;
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WebResult Update() override;
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WebResult Register() override;
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@ -10,6 +10,8 @@
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namespace WebService {
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std::string GetPublicKey(const std::string& host);
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class VerifyUserJWT final : public Network::VerifyUser::Backend {
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public:
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VerifyUserJWT(const std::string& host);
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