video_core: add null backend
This commit is contained in:
parent
6b64557ad6
commit
89dd7dc180
20 changed files with 383 additions and 28 deletions
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@ -22,6 +22,8 @@ add_executable(yuzu-cmd
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emu_window/emu_window_sdl2.h
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emu_window/emu_window_sdl2_gl.cpp
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emu_window/emu_window_sdl2_gl.h
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emu_window/emu_window_sdl2_null.cpp
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emu_window/emu_window_sdl2_null.h
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emu_window/emu_window_sdl2_vk.cpp
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emu_window/emu_window_sdl2_vk.h
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yuzu.cpp
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@ -89,3 +89,5 @@ protected:
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/// yuzu core instance
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Core::System& system;
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};
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class DummyContext : public Core::Frontend::GraphicsContext {};
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51
src/yuzu_cmd/emu_window/emu_window_sdl2_null.cpp
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51
src/yuzu_cmd/emu_window/emu_window_sdl2_null.cpp
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@ -0,0 +1,51 @@
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// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <cstdlib>
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#include <memory>
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#include <string>
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#include <fmt/format.h>
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#include "common/logging/log.h"
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#include "common/scm_rev.h"
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#include "video_core/renderer_null/renderer_null.h"
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#include "yuzu_cmd/emu_window/emu_window_sdl2_null.h"
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#ifdef YUZU_USE_EXTERNAL_SDL2
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// Include this before SDL.h to prevent the external from including a dummy
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#define USING_GENERATED_CONFIG_H
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#include <SDL_config.h>
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#endif
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#include <SDL.h>
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EmuWindow_SDL2_Null::EmuWindow_SDL2_Null(InputCommon::InputSubsystem* input_subsystem_,
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Core::System& system_, bool fullscreen)
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: EmuWindow_SDL2{input_subsystem_, system_} {
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const std::string window_title = fmt::format("yuzu {} | {}-{} (Vulkan)", Common::g_build_name,
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Common::g_scm_branch, Common::g_scm_desc);
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render_window =
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SDL_CreateWindow(window_title.c_str(), SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
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Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height,
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SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI);
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SetWindowIcon();
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if (fullscreen) {
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Fullscreen();
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ShowCursor(false);
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}
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OnResize();
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OnMinimalClientAreaChangeRequest(GetActiveConfig().min_client_area_size);
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SDL_PumpEvents();
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LOG_INFO(Frontend, "yuzu Version: {} | {}-{} (Null)", Common::g_build_name,
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Common::g_scm_branch, Common::g_scm_desc);
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}
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EmuWindow_SDL2_Null::~EmuWindow_SDL2_Null() = default;
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std::unique_ptr<Core::Frontend::GraphicsContext> EmuWindow_SDL2_Null::CreateSharedContext() const {
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return std::make_unique<DummyContext>();
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}
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26
src/yuzu_cmd/emu_window/emu_window_sdl2_null.h
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26
src/yuzu_cmd/emu_window/emu_window_sdl2_null.h
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@ -0,0 +1,26 @@
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// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <memory>
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#include "core/frontend/emu_window.h"
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#include "yuzu_cmd/emu_window/emu_window_sdl2.h"
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namespace Core {
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class System;
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}
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namespace InputCommon {
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class InputSubsystem;
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}
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class EmuWindow_SDL2_Null final : public EmuWindow_SDL2 {
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public:
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explicit EmuWindow_SDL2_Null(InputCommon::InputSubsystem* input_subsystem_,
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Core::System& system, bool fullscreen);
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~EmuWindow_SDL2_Null() override;
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std::unique_ptr<Core::Frontend::GraphicsContext> CreateSharedContext() const override;
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};
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@ -24,5 +24,3 @@ public:
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std::unique_ptr<Core::Frontend::GraphicsContext> CreateSharedContext() const override;
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};
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class DummyContext : public Core::Frontend::GraphicsContext {};
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@ -34,6 +34,7 @@
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#include "yuzu_cmd/config.h"
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#include "yuzu_cmd/emu_window/emu_window_sdl2.h"
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#include "yuzu_cmd/emu_window/emu_window_sdl2_gl.h"
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#include "yuzu_cmd/emu_window/emu_window_sdl2_null.h"
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#include "yuzu_cmd/emu_window/emu_window_sdl2_vk.h"
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#ifdef _WIN32
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@ -317,6 +318,9 @@ int main(int argc, char** argv) {
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case Settings::RendererBackend::Vulkan:
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emu_window = std::make_unique<EmuWindow_SDL2_VK>(&input_subsystem, system, fullscreen);
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break;
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case Settings::RendererBackend::Null:
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emu_window = std::make_unique<EmuWindow_SDL2_Null>(&input_subsystem, system, fullscreen);
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break;
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}
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system.SetContentProvider(std::make_unique<FileSys::ContentProviderUnion>());
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